Live online course
UX/UI FOR GAMING
7 WEEKS, TUE & THU
@ 5 PM PST / 8 PM EST
GET YOUR PERSONALISED STUDY PLAN
YOUR INSTRUCTOR
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YOUR INSTRUCTOR
IVY SANG
Blizzard
GET YOUR PERSONALISED STUDY PLAN
1 OF 20
What is your professional background?
I have a job in UX/UI design 
I have a job in a different area of design
I have a job in another field 
I am a student 
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What is your primary goal for the course?
I want to progress in my career / change career paths
I want to expand my skill set into UX/UI design 
I want to apply the knowledge to a project I’m working on
All of the above
1 OF 20
What is your UX/UI design experience?
I have some UX/UI work experience 
I have studied UX/UI design
I am new to UX/UI design, but have other design experience
I am new to UX/UI design 
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UX/UI designers in the gaming industry can make $107k per year, according to Glassdoor

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What is your connection to the gaming industry?

I like playing games

I like following the industry news / creators / esports
I have a job in the gaming industry
All of the above
1 OF 20
Why would you like to work in the gaming industry?
I want to work on the games I enjoy
I want to have fun doing a creative job 
I want to have a well-paid job 
I want to have a stable job 
1 OF 20
What is your current income level?
Under $20,000/year
$20,001-$50,000/year

$50,001-$100,000/year

Over $100,000/year
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What games would you like to work on?

I want to work on AAA titles

I want to work on indie titles

I am working on my own game

I am open to any opportunities 
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Become a part of a rapidly growing industry!

The gaming industry is projected to reach $278.4 billion in 2024
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What made you interested in the course?
The instructor’s - Ivy Sang - experience
The insight into the gaming industry 
The topics on the syllabus 
All of the above
1 OF 20

What would you like to gain from the course?

The platform to practice everything learnt
The portfolio - projects, case studies, real life examples
The career guidance

All of the above

1 OF 20
What games do you enjoy?
Role-playing games (eg: RPGs, MMO RPGs)
Fighting games
Shooter games
Racing games

Sports games

Strategy games
Puzzle games
Our instructor is ready to teach you!
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Watch video
Ivy Sang
UX/UI Lead from Blizzard and ex-Electronic Arts

Our instructor is ready to teach you!

1 OF 20
How do you learn best?
I like applying everything I learn through practical exercises

I like receiving guidance from the instructor every step of the way

I like learning through group discussions with my peers

All of the above

1 OF 20
What type of student are you?
I enjoy collaborating with other students on the projects
I enjoy networking with other professionals 
I enjoy concentrating on my own learning
I enjoy concentrating on my own learning, but see the benefit in peer feedback 
1 OF 20
What is your seniority level at your company? 
Entry-level
Junior
Middle
Senior
Executive
Self-employed
“This Games UX/UI course with Ivy Sang provided the exact knowledge boost I was looking for. Ivy is an incredible teacher who broke down complex concepts into easy-to-understand ideas that I can apply throughout the rest of my career. I highly recommend this course if you're ready to become a Games UX/UI Designer!”
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Irene completed UX/UI for Gaming course in October
Irene completed UX/UI for Gaming course in October
Don’t take our word for it - see for yourself!
Your result
NATURAL BORN DESIGNER
After completing the course and setting out on your journey to become a UX/UI Designer in the Gaming industry, you will be confident in: 
Creating UX/UI assets
Conducting usability tests
Designing interface components
Applying accessibility guidelines
Communicating with a team
Exploring 360-degree canvas
ENHANCE GAME EXPERIENCES
Break entry barriers with real-life cheat codes. Level up your portfolio, get interview tips & create player journeys. Ideal for junior game developers, game designers & any designer looking to upgrade their skills to work with UX/UI for games.
Your result
NATURAL BORN DESIGNER
As you consider applying to the UX/UI For Gaming course, it's important to recognize the specific skills and benefits this specialized training offers. 
01: Intro to UX/UI in Gaming

Discover the role that UX/UI designers play in game development and identify the skills needed to build a career in the field.

  • Roles of UX/UI designers in game production
  • Differences between UX/UI design and game design
  • Skills needed to be a great UX/UI designer in gaming
02: The Cognitive Science Behind Games

Learn to apply cognitive science principles together with creativity and imagination to communicate with players in games. Craft and develop player journeys to model players’ in-game experiences.

  • Communicating through game languages
  • Cognitive knowledge in games: attention, perception, and memory
  • The learning loop
  • Demo: Player journeys

Assignment #1: Watch a playthrough of a game and complete a player journey.

03: Paper Prototyping

This class looks at the key stages of the UX/UI process in gaming. Practice using game languages by translating your experience design into a fun paper prototype.

  • The UX/UI pipeline in gaming
  • Behavior-driven flowcharts
  • Workshop: Creating a ‘paper’ prototype
04: Flowcharts in Figma

Evaluate the pros & cons of available UX tools and software to find what works for you. Dive into Figma, one of the most popular UX tools, to learn how to develop your player experience in digital form.

  • UX software overview
  • Tips and tricks for building flowcharts in Figma
  • Demo: Figma introduction
  • Workshop: Transfering flowchart sketches to Figma

Assignment #2:

Part 1.
Complete the paper prototype.

Part 2.
Complete your iterated flowchart design in Figma.

05: Building Wireframes

Learn how to build wireframes that capture the skeleton of the experience you want your players to have on every screen. Continue to advance your Figma skills with more complex graphic creations.

  • Interactive vs. non-interactive information
  • Organization systems: Gestalt Principles of Design
  • Information and navigation design
  • Demo: Creating wireframes in Figma
06: Usability Test

Research how players would feel about the experience you crafted for them. Learn how to prepare and plan a usability test in a scientific and objective way to gain insights to inform the next UX/UI design phase.

  • Intro to user research in gaming
  • Usability tests
  • Preparing a usability test plan and scripts
  • Asking the right questions

Assignment #3:

Part 1.
Complete the first iteration of your home screen and gameplay screen wireframes in Figma.
Go Deeper: Create a wireframe for the inventory screen.

Part 2.
Submit a finalized usability test plan and script. Conduct the usability test and collect feedback from coursemates or other volunteers. Apply the feedback to your wireframes in Figma and describe how you applied the feedback.

07: Game Usability and Desirability

Today, you’ll focus on creating a fun and appealing game experience for different types of players. Learn how to build player profiles and start your UI design journey by developing a game art ‘bible’.

  • Understanding player motivations and constraints
  • Crafting player profiles
  • Communicating players’ perspectives to the rest of the team
  • Workshop: Creating player profiles and a game art bible
08: UI Design: Part 1

Understand the skills you need for a career in UI design. Add to your toolkit by learning to use Adobe Photoshop to add key UI elements to your wireframes.

  • Game UI skills
  • The different elements of UI design
  • UI software options: pros & cons
09: UI Design: Part 2

In this class, you’ll learn how to convert wireframes into UI mockups. You’ll also learn how to set up a holistic UI style guide to present your experience ideas in an engaging and appealing way.

  • Portfolio for UI Skills
  • The importance of UI style guides
  • Demo: Adding graphic design elements in Adobe Photoshop
  • Demo: Creating a style guide and UI screen mockups

Assignment #4: Using Adobe Photoshop (or alternative software), create UI mockups for each of your different wireframes. With a help of a color blind simulator, evaluate the accessibility of your UI mockup. Make adjustments as necessary.
Go Deeper: Develop your own UI style guide.

10: Accessible and Approachable Gaming Experiences

Discover what makes a game experience accessible and approachable – and why it’s important – to create game experiences that are fun for everyone.

  • Accessibility vs. approachability
  • Having empathy for players
  • Implementing accessibility guidelines
11: User Onboarding

Consider what goes through a player’s mind when they start a new game – what drives them to continue playing or to drop out? In this class, you’ll learn how to create an engaging onboarding experience for all types of players.

  • The first-time user experience (FTUE) framework
  • Walkthrough vs. hands-on approaches
  • The forgetting curve and learning loop in action
  • FTUE tools: cinematics, storytelling, UI, gameplay, meta game
  • Case study
12: UX/UI in XR Games: Fireside Chat with Craig Herndon, XR Сonsultant and Co-Founder at Digital Precept LLC

What does it take to make UX/UI for XR games (VR, AR, MR, and beyond)? Learn how XR differs from the traditional gaming UX/UI for both players and game developers.

  • Game industry XR trends
  • Working with a 360-degree canvas
  • Workshop: XR Gameplay Player Journey
13: Kick-start your UX/UI Career

Explore the general gaming interview process for UX/UI designers. Benefit from pro tips on how to prepare an application package, perform great during job hunting, and plan your own career growth as a UX/UI designer in game development.

  • Different career paths
  • The general interview process
  • The importance of resumes & portfolios
  • Creating a winning portfolio

Assignment #5: Turn your game UX/UI course project into a portfolio using the provided portfolio template.

14: Bonus Workshop: Mock Interview

In this bonus session, you’ll have the opportunity to practice interviewing for a UX/UI designer position in your dream company. You will receive feedback and improvement suggestions to help you feel more confident about handling an interview.

ENHANCE GAME EXPERIENCES
Break entry barriers with real-life cheat codes. Level up your portfolio, get interview tips & create player journeys. Ideal for junior game developers, game designers & any designer looking to upgrade their skills to work with UX/UI for games.
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