BECOME A GAME WRITER
MONDAYS & WEDNESDAYS
5 PM PT / 8 PM ET
13 JAN 2027 - 1 MAR 2027
DURATION:
6 WEEKS
MONDAYS & WEDNESDAYS
5 PM PT / 8 PM ET
Every game writer starts as a fan with a story to tell. Build the skills to start writing the game you always wanted to play.
Elyse Lemoine, senior writer behind Days Gone and League of Legends, guides you through it. You'll leave with original characters, dialogue, and a portfolio-ready pitch deck.
THIS COURSE IS FOR YOU, IF...
-
YOU ARE A COPYWRITER, JOURNALIST, OR CREATIVE WRITER
You can write, but the games industry still feels impossible to break into. This course teaches the industry-specific skills, from narrative design to dialogue writing, that translate your craft into game writing. You'll leave with a professional Game Story Pitch Deck and the confidence that you belong in the room.
-
YOU ARE A GAME WRITER OR NARRATIVE DESIGNER
Your dialogue and worldbuilding don't always land the way you want them to. This video game writing course sharpens your craft in advanced narrative design, dialogue, and cross-team collaboration built for studio work. You'll leave with the polish and confidence to compete for bigger roles at bigger studios.
-
YOU ARE A CAREER SWITCHER WITH WRITING EXPERIENCE
You can write, but you have no idea how to break into games. This game writer course walks you through the full game development lifecycle, from narrative design to a professional pitch deck. You'll leave with a portfolio piece and the confidence to finally call yourself a game writer.
Our students work in 1600+ companies worldwide
Across seven assignments and five hands-on workshops, from a Character Creation Jam to a Quest Outcome Challenge, you'll build every piece of your final project step by step. You'll leave each class having written something real.
Case studies pull from Days Gone, League of Legends, Yakuza, and Baldur's Gate 3 to show how narrative choices play out at studio scale. A guest speaker joins to break down team communication inside a real development pipeline.
Your final project is a professional Game Story Pitch Deck covering story, character, dialogue, and world, the exact deliverable studios expect from a working game writer. It's a portfolio-ready asset you can bring straight into interviews.
Elyse Lemoine
LINKEDIN PROFILE- Serves as Senior Writer at Undead Labs, working on State of Decay 3
- Spent four years at Riot Games as senior narrative writer on League of Legends and Wild Rift
- Spent six years at Bend Studio as senior narrative designer and localization producer on Days Gone
- Holds a Master's in Game Design from NYU Game Center
- Wrote champion narrative content for League of Legends champions including Aurora and Milio
Meet your instructor, walk through the course structure and final project, and set expectations for giving and receiving feedback.
- Course structure and expectations
- Assignments and final project overview
- Instructor introduction
- Why not AI
- Giving and receiving feedback
Explore the game writer's role in the design process, the power of storytelling in games, and the core toolkit every game writer needs.
- Role of a game writer in game design
- Storytelling's role in video games
- Key skills for game writers
- Game writer toolkit: engines, writing software, game writing tools
- References and resources
Assignment #1: Research
Identify the types of games and stories that inspire you and that you'd like to make.
Learn how the game development process works and where a game writer fits into it, grounded in a real studio case study.
- Game development process overview
- The game writer's role in development
- Case study: Days Gone vs. League of Legends dev cycles
Master the building blocks of story structure, from pacing and player choice to platform-specific narrative constraints, using real games as your guide.
- Overall story structure
- Plotting and pacing
- Story structures: hero's journey, five-act structure
- Player choice
- Platform narrative constraints
- Case study: Games known for narrative
Assignment #2: Game Pitch
In 2-3 sentences, pitch the narrative core of your final project, including genre and central story concept.
Build relatable, layered characters with real backstories, arcs, and voice, then put that theory into practice with a group character workshop.
- Relatable and interesting characters
- Character backstory and history
- Vocal tone, word choice, wants vs. needs
- Character arcs
- Non-player characters
- Workshop: Character Creation Jam
Assignment #3: Main Character Profile
Create the main character(s) for your final project, covering their backstory, voice, goals, personality, and central conflict.
Craft dialogue that actually earns its place, whether it's a bark, a hint, or a full scene, and write it for distinct character voices.
- Engaging, realistic dialogue
- Writing for different character voices
- Dialogue's role: barks, hints, tutorialization, story
- Workshop: Writing Dialogue
Discover how genre shapes storyline, structure, and character archetypes, then apply it directly with a genre-specific writing workshop.
- Genre's influence on storyline
- Genre-specific requirements
- Character archetypes by genre
- Workshop: Genre-Specific Writing
Assignment #4: Dialogue
Write a series of gameplay-specific barks and conversations for your main character.
Build a world with real internal consistency, depth, and narrative hooks, then break down an existing game world to see how it's done.
- Consistency across your world's rules and history
- Depth and complexity
- Narrative hooks
- Show, don't tell
- Workshop: Worldbuilding Breakdown
Assignment #5: Worldbuilding
Build out the world of your game, including its rules, genre, and inspiration.
Structure quests with real motivation, conflict, and pacing, and collaborate like a mission designer through a quest outcome challenge.
- Quest structure
- Motivation
- Conflict and challenge
- Pacing
- Collaboration with mission designers
- Workshop: Quest Outcome Challenge
Learn how strong side content supports the main story without pulling focus, drawing on how Yakuza handles it at scale.
- Integrating side content into the main narrative
- Environmental storytelling
- Pacing and player engagement
- Working with design on narrative content
- Case study: Yakuza's side content
Explore branching storylines and multiple endings, and see how player choice and agency play out across some of gaming's biggest choice-driven titles.
- Branching storylines and multiple endings
- Player choice and agency
- Interactive storytelling
- Case study: Baldur's Gate 3, Life is Strange, Mass Effect
Assignment #6: Example Mission
Write either a non-linear conversation in Twine, a linear mission script, or a cinematic script.
See how a game writer collaborates with designers, artists, and voice actors, then hear directly from a guest speaker on team communication.
- Collaboration in game development
- Working with mission, world, and level designers
- Working with artists and voice actors
Assignment #7: Final Project Prep
Compile your assignments into a slide deck, share with peers for feedback, and refine before final submission.
Get a real look at where the game writing career path leads in 2027, plus practical guidance on IP rights, pitching etiquette, and interviews.
- Career trends of 2027
- Career paths for game writers
- IP fundamentals: ideas vs. expressions
- Pitching etiquette
- Contracts and NDAs
- Application portfolio and interview tips
Final Assignment: Game Story Pitch Deck
Create a deck pitching and fleshing out an original game story: plot, gameplay, main character, example dialogue, worldbuilding, and an example mission or cinematic script.
What our students say
"I really enjoy the format of the course. Lectures with real life examples and an ongoing case study. Also built in 20 minutes at the end of each class for questions is helpful."
"Overall I'm impressed with the level of detail and explanation around particular topics and subjects. There's a real depth to each module which for learning allows the information to stay in your brain."
"The group activities, they allow us to interact and exchange ideas, plus the way it is structured is challenging and mind twisting as we collaborate in different parts of the ideation."
"I enjoyed the structure of the class. I like how we learned about a topic and practiced it in the workshops. It’s helped me to apply what I learned!"