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LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
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LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

BECOME A GAME WRITER

DATES: 4 JUN 2024 - 16 JUL 2024
DURATION: 6 WEEKSTUESDAYS & THURSDAYS 5:30 PM PST / 8:30 PM EST
ADRIAN ROPP
AVALANCHE
GW-preview-new
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
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LIVE ONLINE COURSE ON BECOMING A GAME WRITER
DATES:
4 JUN 2024 - 16 JUL 2024
DURATION:
6 WEEKS
TUESDAYS & THURSDAYS
5:30 PM PST / 8:30 PM EST
From character development to immersive world-building, empower yourself to create compelling narratives that leave players craving for more.

Learn from an industry powerhouse who created $1B+ projects for Disney, Lucasfilm, Marvel, and more. Join Adrian Ropp, Avalanche’s Lead Writer, to unleash your game storytelling potential.

THIS COURSE IS FOR YOU, IF...

  • YOU ARE A WRITER WITH A PASSION FOR GAMING

     

    Wouldn’t it be awesome to combine your skills and interests in your career? Discover the basics of writing for games and master genre-specific skills to find your place in the game industry. Build a solid transition to the world of gaming with the practical tasks from this course.

  • YOU WANT TO ELEVATE YOUR GAME WRITING CAREER

     

    Who can guide you better than a person with a successful 29-year career in the entertainment field? Learn from Adrian Ropp to expand your knowledge of the game industry and get ready for networking with like-minded professionals.

  • YOU WANT TO COLLAB WITH VARIOUS TEAMS AT YOUR NEXT GAME STUDIO

     

    Be prepared to take a helicopter view of the gaming industry. This course will help you deal with cross-team collaboration, advanced narrative design, new technologies, and current market trends.

YOUR ASCENT STARTS HERE

Don't just play games, shape their stories.

Analyze and improve game stories, create compelling characters, master dialogue writing, explore genre-specific techniques, dissect impactful cutscenes, and navigate the challenges of player choice.

Gaming evolves – and so does online education.

Just like the best games, this live online course offers an immersive experience, combining flexibility with expert guidance. Engage in real-time discussions, receive personalized mentorship, and gain practical knowledge.

 
ABOUT THE COURSE / WHAT YOU'LL DO
01
PRACTICAL INDUSTRY SKILLS
Dive into real-world case studies from the hottest games of 2021-2023 and hone your skills during hands-on practical workshops on the game story analysis, character creation, writing dialogues, and so much more.
02
FINAL COURSE PROJECT
Craft an engaging video game presentation, capturing the essence of the narrative with key plot points and character growth, ensuring a visually captivating experience.
03
CAREER GUIDANCE
Discover the latest career trends & possibilities, gain portfolio & interview tips, and unlock the doors to being indispensable. Make the most of 1-1 interactions with the instructor and potential job references for outstanding students.
INSTRUCTOR
ADRIAN ROPP LINKEDIN PROFILE
  • Lead Writer, Avalanche
  • Creates stories for projects worth $1B+: Star Wars: The Force Awakens Play Set, Toys to Life, Cars 2, Avengers, and Hogwarts Legacy.
  • 29+ years experience in the Gaming, Movie, Comics, and Animation industries for such companies as Disney, Lucasfilm, Pixar, Marvel, MGM, DreamWorks, Universal, Fox, Archie Comics, WB, and Avalanche.
  • Worked as Story Lead, Lead Cinematics Artist & Director of Animation: expert in screenwriting, directing, creating storyboards, managing production teams, and pitching ideas.
  • National Cartoonist Society Member and Honorary Member of the 501st Legion for his contribution to comics and animation, particularly to the Star Wars franchise.
ADRIAN ROPP
COURSE INTRODUCTION
SYLLABUS
00
MON (6/3), 5:30 PM PST/8:30 PM EST
Meet Your Instructor & Course Overview
  • Instructor Introduction
  • Course Objectives & Flow
  • Q & A
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01
TUE (6/4), 5:30 PM PST/8:30 PM EST
Video Game Writing in Game Design and Development

Learn about the role of storytelling, game writers’ skills, and common tools.


  • The role of a game writer
  • Storytelling in video games
  • Key skills for success
  • Game writer tool kit 

Assignment #1: Game Story
Pick a game you are currently playing and explain why you find the story effective.

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02
THU (6/6), 5:30 PM PST/8:30 PM EST
Game Development Life Cycle

Good ideas can stem from anywhere and be built upon. Learn how narrative elements intersect with game development and how to be analytical with your storytelling. 


  • The game development process
  • A game writer’s role in the development process
  • Case Study: Hogwarts Legacy development life cycle
  • Workshop 1: Game Story Analysis
    Students pick a game they're currently playing and discuss it with peers, focusing specifically on the game's story and areas for improvement
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03
TUE (6/11), 5:30 PM PST/8:30 PM EST
Narrative Design Theory

How do you actually start a story? With a plot? With an idea? Learn to make your narrative sing by balancing it with game design.


  • Creating the story structure
  • An iterative approach to plotting and pacing
  • Player choice vs. traditional storytelling
  • Storytelling tips and tricks for video games
  • Case study: God of War Ragnarok and Uncharted

Assignment #2: Player Choice and Branching Story (optional)
Choose a popular film and imagine how it could be different if player choice and a branching story were used.

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04
THU (6/13), 5:30 PM PST/8:30 PM EST
Creating Characters

Your character is more than your plot. They have a life & personality of their own. Let’s learn how to bring them to life and stay consistent with their thoughts, actions, and motivations. 


  • Creating relatable characters (backstory & history)
  • Finding a character’s flaws and goals
  • Developing character arcs and non-player characters
  • Case Study: Sebastian Sallow, Hogwarts Legacy for character creation from concept to final game version
  • Workshop 2: Character Creation Speed-run 
    Students create a character complete with basic information, a brief backstory, and one unique trait.

Assignment #3: Hero Character
Create a hero character using the template outlined in this session.

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05
TUE (6/18), 5:30 PM PST/8:30 PM EST
Dialogue Classes and Formatting + Guest Speaker

Here’s a tip: You should be able to guess which character is speaking simply by reading a random line. Here’s the lesson: In today’s class we’ll learn ways to approach dialogue. And we’ll learn how to connect the visuals with the words. 


  • The rule of show don’t tell
  • How to give a unique voice to each character
  • The danger of too much specificity in player choice
  • Supporting level design
  • Workshop 3: Writing Dialogues
    A hero tries to get information from an uncooperative character with a secret. Break out into groups, write a dialogue exchange, and present it. 

Assignment #4: Writing Scenes with Dialogue
Write a scene in two ways - one with spoken dialogue and one in text.

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06
THU (6/20), 5:30 PM PST/8:30 PM EST
Genre-Specific Writing

Learn about the tropes that exist in different genres. This way your dialogue will never break tension but collaborate with it. 


  • How genre influences storylines
  • The unique requirements of each genre
  • Character archetypes in different genres
  • Workshop 4: Genre-Specific Writing 
    Students will be divided into groups and given a genre. Write a description of a character/short story that aligns with your task.

Assignment #5: Genre Analysis and Rewrite
Students are assigned a specific game genre. They are to analyze the storytelling techniques and tropes typically used in that genre. Then, they must choose an existing game of a different genre and "rewrite" it to fit the assigned genre.

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07
TUE (6/25), 5:30 PM PST/8:30 PM EST
Screenwriting for Cinematics

Grasp the big picture as you blend gameplay and cutscenes to allow the player to have autonomy.


  • The role of cutscenes in video games
  • Finding an economical approach
  • Creating engaging & memorable cutscenes
  • Cutscene vs. gameplay
  • Use Cases: Iconic cutscenes: The Outbreak Begins - The Last Of Us & The Sinister Six - Insomniac's Spider-Man
  • Workshop 5: Cutscene Critique 
    Show students a cutscene from a game and have them write a short critique, analyzing how effectively it conveys a story, reveals character, and integrates gameplay.

Assignment #6: Screenplay
Write a screenplay for a one-minute cinematic in screenwriting format.

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08
THU (6/27), 5:30 PM PST/8:30 PM EST
Crafting Additional Storylines for Existing Games

Learning how to add value will make you an asset. The goal is to make a brand stronger and to deepen the relationship with the audience and characters. But how? Let’s find out!


  • Brand withdrawal or Brand deposit?
  • What are the rules of this universe?
  • Why does this story need to be told?
  • Working with Game Design to create a clever narrative
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09
TUE (7/2), 5:30 PM PST/8:30 PM EST
Branching Dialogue and Player Choice

You’re creative. So you likely want to create tons of outcomes. But the budget might say otherwise. Learn to limit choices & use the craft of writing to give the illusion of autonomy to the player.


  • Branching storylines and multiple endings
  • Player choice and agency in non-linear narratives
  • Interactive storytelling and its role in non-linear narratives
  • Narrative documentation
  • Case study: Witcher
  • Workshop 6: Reality of Player Choice in Games 
    Some amazing player choice ideas are beyond the company budget. Practice overcoming this challenge by aligning the limited budget with the given narrative to devise three different player choices. 

Assignment #7: Player Autonomy
Write an outline for a branching conversation with no more than three outcomes, preserving the illusion of player autonomy.

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10
TUE (7/9), 5:30 PM PST/8:30 PM EST
Writing Barks & Callouts for Gameplay Moments

Craft impactful barks and callouts that enhance gameplay moments and apply best practices for writing them. Ensure they're concise, natural-sounding, and support the game's tone and narrative.


  • Barks & Callouts in Dialogue
  • Writing Barks & Callouts
  • Good Barks & Callout Tips

Assignment #8: Bark Sheet
Create a full sheet of barks using the information provided.

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11
THU (7/11), 5:30 PM PST/8:30 PM EST
Video Game Development Team + Guest Speaker

This is a part of the job where you’ll likely bump heads. So you’ll learn to problem solve, blend ideas, and work professionally in the industry. In this class, you’ll find commonalities with game designers and other writers to produce an engaging story.

  • Collaboration in game development
  • Working with mission, world, and level designers, artists, and voice actors.
  • Collaboration tools (Slack & Microsoft Teams)
  • Team Communication 

Assignment #9: Team Quiz (Optional)
Take a bonus quiz about the different roles in the game industry.

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12
TUE (7/16), 5:30 PM PST/8:30 PM EST
Career Guidance

Networking. Career possibilities. Industry trends. And getting your foot in the door! Learn what to highlight and what to avoid when interacting with your next employer. 

  • Career trends of 2024
  • Career possibilities as a video game writer
  • Portfolio & interview tips
  • Keys to appearing indispensable
  • How to find opportunities 

Assignment #10: Course Project: Professional Game Presentation
Make a Professional Game Presentation using the parameters outlined.

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What our students say

Jennifer Ly
"Adrian Ropp was my instructor and he is absolutely amazing. The course helped me build my skills and portfolio to be fully equipped to handle the video game industry as a narrative designer/game writer. I was worried at first because I found them through a random instagram ad and the price point is a bit steep, but I found that the program was well-worth it! I would recommend this for someone who is already a decent/strong writer and would like to enter the gaming industry, but is unsure where to begin or what to expect."
Eric Nhem
University of Utah"Adrian's game writing course was amazing! I went in with no knowledge about the industry, and I wasn't treated less than because of it. I learned so much from Adrian, the guest speakers, and the assignments. Because of the class, I feel confident enough to apply for game writing jobs, which I couldn't say before the class. Adrian's passion for the field shows, and he wants all of the students to succeed. He was professional, knowledgeable, and just fun. The class also introduced me to some wonderful fellow writers, and it was great being surrounded by other creatives. I highly recommend the class to anyone who's thinking of a career transition. You won't regret it!"
Emily Casebolt
"I had an amazing time in this class. I feel extremely encouraged to write again and confident enough to apply for game writing positions. I don't think I could say that prior to taking the class."
James O'hara
"Loved Adrian's class. Highly recommend. As someone with a screenwriting background who has loved gaming as a medium, I've been curious for a long time about how the writing process applies to game design. Led by Adrian, I now have a strong sense of how that's done, with portfolio pieces to back it up. Adrian and his associate instructors were fantastic, informative, and generous with their time and expertise. Adrian has an incredibly positive and kind attitude and provides a wealth of insight into the professional world -- how the craft works fundamentally, how writing gets done in a team setting, and how to find your way in and become a contributing part of a working creative team. The coursework is challenging and insightful but allows flexibility depending on your level of experience, commitment, and time availability. He brought on some great guest speakers as well! Aside from learning about game writing, a big highlight of the class was the chance to meet other writers interested in the field -- so many talented, kind people from different backgrounds and walks of life -- a great networking opportunity. Overall, a great experience. I'm sad it's over."
Gianfranco Golia
"This course is a treasure trove for anyone aspiring to break into game writing. The lessons, the mentorship, the community – everything about it is designed to uplift and empower. It didn't just meet my expectations, it surpassed them. Adrian Ropp is the man! His wisdom, talent, and kindness shine through in every lesson. He has this unique ability to spark motivation and instill belief in yourself. But the brilliance of this course doesn't stop with him, co-mentors Carrie Harris and Quinn Johnson bring their own expertise and insights. Their valuable feedback was instrumental in honing my skills and pushing my boundaries as a narrative designer. Also, a huge thank you to Lynn Thompson and her exceptional support. She was a constant source of encouragement and assistance. Her efforts to ensure we had all the information we needed and her regular check-ins made a huge difference in my overall learning experience. I strongly recommend "Become a Game Writer with Adrian Ropp" to anyone looking to delve into the world of narrative design and game writing. It's an investment in yourself that you won't regret."
Robert Bruce
True Food Kitchen"Adrian is a very giving and knowledgeable person, he’s someone you can easily trust because you know his intentionality is very pure. I liked the hands on experience of the class, I wish we could have broke off into little break groups more often to do more hands-on impromptu exercises, but the entire construction of the class is well thought out, it’s easy to see how the bugs have been worked out and with each iteration of the class, it gets better. I would also add that sometimes it might be useful providing more differentiation of skill level, from beginners to experienced members. I really enjoyed this class! The price was a bit high but that’s the price you pay for solid education and building connections."
Ben Sparks
"Adrian was a great person to learn from as he was not only highly experienced, but also approached the subject with care and honesty and did his best to ensure everyone had the proper amount of attention. You could tell he genuinely loves game writing and also genuinely cared about each student's success. He also made himself very available outside of class to answer questions and clarify assignments."
Moe Abbas
"Adrian's course offers an overwhelming amount of tips and advice on the craft and business of game writing, with a particular focus on AAA/IP-based games. In terms of craft, he elegantly weaves in the basics, like how to write good dialogue, with advanced, medium-specific areas, such as writing gameplay-to-cinematic transitions. When it comes to the business, he'll give you the secrets to landing the biggest IPs in pop culture, and walk through the dos and don'ts of being a writer in a team that must satisfy various stakeholders. He'll bring in guest speakers from the industry to offer indispensable wisdom in specialized areas."
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