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BECOME A GAME WRITER

Dates: 2 JUL 2026 - 11 AUG 2026
Duration: 6 WEEKS
TUESDAYS & THURSDAYS
5:30 PM PST / 8:30 PM EST
ADRIAN ROPP
HOGWARTS LEGACY
Adrian Ropp
LIVE ONLINE COURSE
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LIVE ONLINE COURSE ON BECOMING A GAME WRITER
DATES:
2 JUL 2026 - 11 AUG 2026
DURATION:
6 WEEKS
TUESDAYS & THURSDAYS
5:30 PM PST / 8:30 PM EST

From character development to immersive world-building, empower yourself to create compelling narratives that leave players craving for more.

Learn from an industry powerhouse who created $1B+ projects for Disney, Lucasfilm, Marvel, and more. Join Adrian Ropp, Lead Writer on Hogwarts Legacy, to unleash your game storytelling potential.

THIS COURSE IS FOR YOU, IF...

  • YOU ARE A WRITER WITH A PASSION FOR GAMING

     

    Wouldn’t it be awesome to combine your skills and interests in your career? Discover the basics of writing for games and master genre-specific skills to find your place in the game industry. Build a solid transition to the world of gaming with the practical tasks from this course.

  • YOU WANT TO ELEVATE YOUR GAME WRITING CAREER

     

    Who can guide you better than a person with a successful 29-year career in the entertainment field? Learn from Adrian Ropp to expand your knowledge of the game industry and get ready for networking with like-minded professionals.

  • YOU WANT TO COLLAB WITH VARIOUS TEAMS AT YOUR NEXT GAME STUDIO

     

    Be prepared to take a helicopter view of the gaming industry. This course will help you deal with cross-team collaboration, advanced narrative design, new technologies, and current market trends.

Our students work in 1600+ companies worldwide

  • Google logo
  • Apple logo
  • Ubisoft logo
  • Microsoft logo
  • Blizzard logo
  • Uber logo
  • Epic Games logo
  • Amazon logo
  • Spotify logo
  • Meta logo
  • PlayStation Studios logo
  • Nike logo
 
ABOUT THE COURSE / WHAT YOU'LL DO
01
PRACTICAL INDUSTRY SKILLS

Dive into real-world case studies from the hottest games of 2021-2023 and hone your skills during hands-on practical workshops on the game story analysis, character creation, writing dialogues, and so much more.

02
FINAL COURSE PROJECT

Craft an engaging video game presentation, capturing the essence of the narrative with key plot points and character growth, ensuring a visually captivating experience.

03
CAREER GUIDANCE

Discover the latest career trends & possibilities, gain portfolio & interview tips, and unlock the doors to being indispensable. Make the most of 1-1 interactions with the instructor and potential job references for outstanding students.

INSTRUCTOR
ADRIAN ROPP LinkedIn Profile
  • Lead Writer on Hogwarts Legacy
  • Top Game Development Voice on LinkedIn
  • Creates stories for projects worth $4B+: Star Wars: The Force Awakens Play Set, Toys to Life, Cars 2, Avengers, and Hogwarts Legacy.
  • 29+ years experience in the Gaming, Movie, Comics, and Animation industries for such companies as Disney, Lucasfilm, Pixar, Marvel, MGM, DreamWorks, Universal, Fox, Archie Comics, WB, and Avalanche.
  • Worked as Story Lead, Lead Cinematics Artist & Director of Animation: expert in screenwriting, directing, creating storyboards, managing production teams, and pitching ideas.
  • National Cartoonist Society Member and Honorary Member of the 501st Legion for his contribution to comics and animation, particularly to the Star Wars franchise.
Instructor Adrian Ropp

Instructor's Works

  • Instructor's work 1
  • Instructor's work 2
  • Instructor's work 3
  • Instructor's work 4
  • Instructor's work 5
ADRIAN ROPP
COURSE INTRODUCTION
syllabus
00
TUE (6/30), 5:30 PM PST/8:30 PM EST
Meet Your Instructor & Course Overview
  • Instructor Introduction
  • Course Objectives & Flow
  • Q & A
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01
THU (7/2), 5:30 PM PST/8:30 PM EST
Video Game Writing in Game Design and Development

Learn about the role of storytelling, game writers’ skills, and common tools.

  • The role of a game writer
  • Storytelling in video games
  • Key skills for success
  • Game writer tool kit

Assignment #1: Game Story
Pick a game you are currently playing and explain why you find the story effective.

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02
TUE (7/7), 5:30 PM PST/8:30 PM EST
Game Development Life Cycle

Good ideas can stem from anywhere and be built upon. Learn how narrative elements intersect with game development and how to be analytical with your storytelling.

  • The game development process
  • A game writer’s role in the development process
  • Case Study: Hogwarts Legacy development life cycle
  • Workshop 1: Game Story Analysis
    Students pick a game they're currently playing and discuss it with peers, focusing specifically on the game's story and areas for improvement
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03
THU (7/9), 5:30 PM PST/8:30 PM EST
Narrative Design Theory

How do you actually start a story? With a plot? With an idea? Learn to make your narrative sing by balancing it with game design.

  • Creating the story structure
  • An iterative approach to plotting and pacing
  • Player choice vs. traditional storytelling
  • Storytelling tips and tricks for video games
  • Case study: God of War Ragnarok and Uncharted

Assignment #2: Player Choice and Branching Story (optional)
Choose a popular film and imagine how it could be different if player choice and a branching story were used.

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04
TUE (7/14), 5:30 PM PST/8:30 PM EST
Creating Characters

Your character is more than your plot. They have a life & personality of their own. Let’s learn how to bring them to life and stay consistent with their thoughts, actions, and motivations.

  • Creating relatable characters (backstory & history)
  • Finding a character’s flaws and goals
  • Developing character arcs and non-player characters
  • Case Study: Sebastian Sallow, Hogwarts Legacy for character creation from concept to final game version
  • Workshop 2: Character Creation Speed-run
    Students create a character complete with basic information, a brief backstory, and one unique trait.

Assignment #3: Hero Character
Create a hero character using the template outlined in this session.

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05
THU (7/16), 5:30 PM PST/8:30 PM EST
Writing Game Lore

The class will cover the essential role of world-building in video game narratives, including how to effectively integrate inventory items, mission logs, journals, and help text to enhance the lore and player immersion.

  • The importance of world-building
  • Inventory Items
  • Mission Logs and Journals
  • Using Help Text for Lore
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06
TUE (7/21), 5:30 PM PST/8:30 PM EST
Genre-Specific Writing

Learn about the tropes that exist in different genres. This way your dialogue will never break tension but collaborate with it.

  • How genre influences storylines
  • The unique requirements of each genre
  • Character archetypes in different genres
  • Workshop 3: Genre-Specific Writing
    Students will be divided into groups and given a genre. Write a description of a character/short story that aligns with your task.

Assignment #4: Genre Analysis and Rewrite
Students are assigned a specific game genre. They are to analyze the storytelling techniques and tropes typically used in that genre. Then, they must choose an existing game of a different genre and "rewrite" it to fit the assigned genre.

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07
THU (7/23), 5:30 PM PST/8:30 PM EST
Screenwriting for Cinematics

Grasp the big picture as you blend gameplay and cutscenes to allow the player to have autonomy.

  • The role of cutscenes in video games
  • Finding an economical approach
  • Creating engaging & memorable cutscenes
  • Cutscene vs. gameplay
  • Use Cases: Iconic cutscenes: The Outbreak Begins - The Last Of Us & The Sinister Six - Insomniac's Spider-Man
  • Workshop 4: Cutscene Critique
    Show students a cutscene from a game and have them write a short critique, analyzing how effectively it conveys a story, reveals character, and integrates gameplay.

Assignment #5: Screenplay
Write a screenplay for a one-minute cinematic in screenwriting format.

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08
TUE (7/28), 5:30 PM PST/8:30 PM EST
Crafting Additional Storylines for Existing Games

Learning how to add value will make you an asset. The goal is to make a brand stronger and to deepen the relationship with the audience and characters. But how? Let’s find out!

  • Brand withdrawal or Brand deposit?
  • What are the rules of this universe?
  • Why does this story need to be told?
  • Working with Game Design to create a clever narrative
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09
THU (7/30), 5:30 PM PST/8:30 PM EST
Branching Dialogue and Player Choice

You’re creative. So you likely want to create tons of outcomes. But the budget might say otherwise. Learn to limit choices & use the craft of writing to give the illusion of autonomy to the player.

  • Branching storylines and multiple endings
  • Player choice and agency in non-linear narratives
  • Interactive storytelling and its role in non-linear narratives
  • Narrative documentation
  • Case study: Witcher
  • Workshop 5: Reality of Player Choice in Games
    Some amazing player choice ideas are beyond the company budget. Practice overcoming this challenge by aligning the limited budget with the given narrative to devise three different player choices.

Assignment #6: Player Autonomy
Write an outline for a branching conversation with no more than three outcomes, preserving the illusion of player autonomy.

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10
TUE (8/4), 5:30 PM PST/8:30 PM EST
Writing Barks & Callouts for Gameplay Moments

Craft impactful barks and callouts that enhance gameplay moments and apply best practices for writing them. Ensure they're concise, natural-sounding, and support the game's tone and narrative.

  • Barks & Callouts in Dialogue
  • Writing Barks & Callouts
  • Good Barks & Callout Tips

Assignment #7: Bark Sheet
Create a full sheet of barks using the information provided.

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11
THU (8/6), 5:30 PM PST/8:30 PM EST
Video Game Development Team + Guest Speaker

This is a part of the job where you’ll likely bump heads. So you’ll learn to problem solve, blend ideas, and work professionally in the industry. In this class, you’ll find commonalities with game designers and other writers to produce an engaging story.

  • Collaboration in game development
  • Working with mission, world, and level designers, artists, and voice actors.
  • Collaboration tools (Slack & Microsoft Teams)
  • Team Communication

Assignment #8: Team Quiz (Optional)
Take a bonus quiz about the different roles in the game industry.

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12
TUE (8/11), 5:30 PM PST/8:30 PM EST
Career Guidance

Networking. Career possibilities. Industry trends. And getting your foot in the door! Learn what to highlight and what to avoid when interacting with your next employer.

  • Career trends of 2024
  • Career possibilities as a video game writer
  • Portfolio & interview tips
  • Keys to appearing indispensable
  • How to find opportunities

Assignment #9: Course Project: Professional Game Presentation
Make a Professional Game Presentation using the parameters outlined.

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What our students say

Student Cesar Nicolas Rodriguez
Cesar Nicolas Rodriguez
Marketing and Design Consultant, Neo Lum"I’m having a blast with this game writing course; it’s truly been everything I imagined and more. It has really sparked something in me and pushed me to start taking writing seriously, to become a game writer someday. Adrian is such a joy to listen to in every class. The way he explains things and the experience he brings really come through and make you want to explore even more. Carrie has also been amazing; she’s always there whenever I have a question or doubt. She’s been grading my assignments, and I’m very thankful to have her guidance from the very beginning. Jenny is the instructor I’ve worked with the least, but even our brief interactions, sometimes just two or three sentences, have been incredibly helpful and clarifying."
Student Ana Ramirez
Ana Ramirez
Chief of Artificial Intelligence Officer at re-labs.io"I am so grateful to have landed in this course and happily learned with Adrian and Carrie, along with Jenny. I am so happy because I can finally live my imagination, which is what I am most passionate about. What I would add to the course is that there is a way the Assignments left on Thursdays were moved to be turned in on Friday. Beyond that, I wish the course could last longer or have a final class, where we can all have a final meeting or small gathering with Adrian, and enjoy the end. And I would like to share with them that I think Adrian is a really passionate, fun, and amazing instructor. I also loved having Carrie as my personal grader and mentor in my growth path. And having Jenny as a co-tutor in the class was a blessed experience. Mostly, it has been because I now know I have more information on how to better leverage my personal skills.
And one last thing, I loved the humor of the class and the environment they all created."
Student Matthew McKinney
Matthew McKinney
Screenwriter"ELVTR's Become a Game Writer has assignments that are easy enough to fulfill--so long as you have enough time on your hands--but challenging enough to make sure your ideas are concise, complete, and comprehensible. They put you with like-minded students of a varying range of passions, but the group is large enough that it feels like a tight-knit community. I only wish some of my undergraduate classes could satisfy me the way ELVTR does."
Student Manuel Pelayo
Manuel Pelayo
Film Composer and Music Producer"I like the involvement of the class in each lesson we have. I have liked a lot the assignments they really challenge us and the grading that have been given is strict and challenging enough to each time do better."
Student Adan Jimenez
Adan Jimenez
Writer, Editor, and Translator"I really can't overstate what a great course this was. I haven't done many courses because there aren't too many that really interest me or align with my career goals, but this one not only ticked all my boxes for wanting to do it, it also exceeded all my expectations."
Student Neal Hartman
Neal Hartman
Partner Development Manager, Writer"The best part is the knowledge that I am gaining, learning more about the industry, and overall becoming a better writer. The prompts are fun and engaging. Thanks to everyone involved with this course. This has been a really positive experience for me. It helped re-ignite a passion of mine that had fizzled out over the last couple of years."
Student Agnetha Dunger
Agnetha Dunger
Content Manager"I really liked the course. At first I was unsure if I did the right thing but it was so worth it and I had a lot of fun. Everyone did an amazing job and it really helped me to improve my skills (shoutout to Carrie here <3). The 1:1 talk with Adrian gave me so much hope and motivation to try again and work toward getting into the industry."
Student Benjamin “Benny” Davis-Krampitz
Benjamin “Benny” Davis-Krampitz
FedEx Ground Employee, Solo Narrative Game Designer"For me personally, the best thing about this course has been learning about the game design process from the viewpoint of game writers. In my schooling to get my game design degree, we only touched on the absolute most basics of narrative design and game writing, instead opting to focus on in-engine implementation of mechanics and design of documentation, levels, etc. Through Adam’s teaching I developed a far more in-depth understanding of the role of storytelling within game design, and how it influences systems and environmental design to create a cohesive package."
Student Maxwell Herald
Maxwell Herald
Author/Screenwriter/Game Designer/Playwright"The best thing about this course are the assignments. Each is unique and exciting, offering differing experiences and introductions to different styles of work. Apart from that, the class has been very inspiring in that it is a realistic depiction of the games industry while pushing you to work hard and achieve your goals. I have published my first game because of this course purely due to how it has taught me that making a game is much more possible for me than I originally thought."
Student Sam Stein-De Turck
Sam Stein-De Turck
Production Assistant and Freelance Writer"Adam Dolin has extraordinary patience, generosity, and, of course, a wealth of knowledge that we are all lucky enough to benefit from. I am so impressed by his work and by his openness and thoughtfulness when teaching this course, and I'm so glad that I signed up. It has also been great to see everyone else's work and how people have connected through this class, and I hope to continue to engage with my fellow students as well."
Student Roman Ellis Pittock
Roman Ellis Pittock
Freelance Writer"It's hard to choose just one best thing, but I think it would have to be that this is real, first-hand knowledge that couldn't just be found on Google. I feel like I've learned from someone who knows what they're talking about and is genuinely passionate about it. Whether you have a writing background like me, a gaming background like many of my classmates, or you're starting from scratch like many others, this is an incredible course to further your learning."
Student Taylor Miley
Taylor Miley
Game Writer & Narrative Designer"This class was such an eye-opening and wonderful experience. Going into the course, I knew I was passionate about game writing and wanted to take my skills to the next level. This course came at the perfect time! I want to thank our instructor, Adam Dolin, as well as our assistant instructors, Anthony Jackson and Nyasha Rose. Learning from all of you and hearing your feedback was an amazing opportunity I will always be grateful for. Thank you for inspiring game writers like us."
Student Solène Mascarelli
Solène Mascarelli
HR Manager"Thank you to everyone involved in this process, from Adrian to Carrie, to Jennifer, to Sabina, to the students. Not a single person I interacted with made me feel any sort of negative emotion. I have made connections and budding friendships from this class, been offered the ability to work on projects, and left feeling inspired. I cried at the end of this class because I didn't want it to be over. This brought me so much joy, taught me skills and information I didn't know, and reminded me how much I love writing. Thank you all!"
Student Nia Lovelis
Nia Lovelis
Musician"Nyasha, Anthony and Adam have been wonderful at clarifying assignments and giving advice on how to better our work. I think all the instructors do a great job of being honest about how difficult the industry is whilst also giving us the tools to be self-sufficient and collaborative so we're able to achieve our goals if we put our backs into it. This class has been incredible. I truly did not expect to have so much fun and learn as much as I have. It's opened a world of possibilities and actually shown me that I love screen-writing, which I had never been all that invested in before."
Student Carnig Shakarjian III
Carnig Shakarjian III
Content Creator"This class was a really nice experience. I missed the feeling of being part of a class since I only recently graduated from college, so when I saw this course, I figured it'd be a great way to relive that experience and learn more about a topic that I'm really passionate about. I'm glad I chose to enroll."
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