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LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

BECOME A GAME WRITER

Dates: 13 JAN 2027 - 1 MAR 2027
Duration: 6 WEEKS
MONDAYS & WEDNESDAYS
5 PM PT / 8 PM ET
ELYSE LEMOINE
UNDEAD LABS
Elyse Lemoine
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE ON BECOMING A GAME WRITER
DATES:

13 JAN 2027 - 1 MAR 2027


DURATION:

6 WEEKS
MONDAYS & WEDNESDAYS
5 PM PT / 8 PM ET

Every game writer starts as a fan with a story to tell. Build the skills to start writing the game you always wanted to play. 

Elyse Lemoine, senior writer behind Days Gone and League of Legends, guides you through it. You'll leave with original characters, dialogue, and a portfolio-ready pitch deck.

THIS COURSE IS FOR YOU, IF...

  • YOU ARE A COPYWRITER, JOURNALIST, OR CREATIVE WRITER

     

    You can write, but the games industry still feels impossible to break into. This course teaches the industry-specific skills, from narrative design to dialogue writing, that translate your craft into game writing. You'll leave with a professional Game Story Pitch Deck and the confidence that you belong in the room.

  • YOU ARE A GAME WRITER OR NARRATIVE DESIGNER

     

    Your dialogue and worldbuilding don't always land the way you want them to. This video game writing course sharpens your craft in advanced narrative design, dialogue, and cross-team collaboration built for studio work. You'll leave with the polish and confidence to compete for bigger roles at bigger studios.

  • YOU ARE A CAREER SWITCHER WITH WRITING EXPERIENCE

     

    You can write, but you have no idea how to break into games. This game writer course walks you through the full game development lifecycle, from narrative design to a professional pitch deck. You'll leave with a portfolio piece and the confidence to finally call yourself a game writer.

Our students work in 1600+ companies worldwide

  • Google logo
  • Apple logo
  • Ubisoft logo
  • Microsoft logo
  • Blizzard logo
  • Uber logo
  • Epic Games logo
  • Amazon logo
  • Spotify logo
  • Meta logo
  • PlayStation Studios logo
  • Nike logo
 
ABOUT THE COURSE / WHAT YOU'LL DO
01
WRITE BY DOING

Across seven assignments and five hands-on workshops, from a Character Creation Jam to a Quest Outcome Challenge, you'll build every piece of your final project step by step. You'll leave each class having written something real. 

02
REAL STUDIO INSIGHT

Case studies pull from Days Gone, League of Legends, Yakuza, and Baldur's Gate 3 to show how narrative choices play out at studio scale. A guest speaker joins to break down team communication inside a real development pipeline.

03
A DECK THAT PROVES IT

Your final project is a professional Game Story Pitch Deck covering story, character, dialogue, and world, the exact deliverable studios expect from a working game writer. It's a portfolio-ready asset you can bring straight into interviews. 

INSTRUCTOR

Elyse Lemoine

LINKEDIN PROFILE
  • Serves as Senior Writer at Undead Labs, working on State of Decay 3
  • Spent four years at Riot Games as senior narrative writer on League of Legends and Wild Rift
  • Spent six years at Bend Studio as senior narrative designer and localization producer on Days Gone
  • Holds a Master's in Game Design from NYU Game Center
  • Wrote champion narrative content for League of Legends champions including Aurora and Milio
Instructor Elyse Lemoine
syllabus
00
MON (1/11), 5 PM PT/8 PM ET 
Welcome & Course Orientation

Meet your instructor, walk through the course structure and final project, and set expectations for giving and receiving feedback.

  • Course structure and expectations
  • Assignments and final project overview
  • Instructor introduction
  • Why not AI
  • Giving and receiving feedback
 
 
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01
WED (1/13), 5 PM PT/8 PM ET 
Video Game Writing in Game Design and Development

Explore the game writer's role in the design process, the power of storytelling in games, and the core toolkit every game writer needs.

  • Role of a game writer in game design
  • Storytelling's role in video games
  • Key skills for game writers
  • Game writer toolkit: engines, writing software, game writing tools
  • References and resources

Assignment #1: Research 
Identify the types of games and stories that inspire you and that you'd like to make.

 
 
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02
WED (1/20), 5 PM PT/8 PM ET 
Game Development Life Cycle

Learn how the game development process works and where a game writer fits into it, grounded in a real studio case study.

  • Game development process overview
  • The game writer's role in development
  • Case study: Days Gone vs. League of Legends dev cycles
 
 
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03
MON (1/25), 5 PM PT/8 PM ET 
Narrative Design

Master the building blocks of story structure, from pacing and player choice to platform-specific narrative constraints, using real games as your guide.

  • Overall story structure
  • Plotting and pacing
  • Story structures: hero's journey, five-act structure
  • Player choice
  • Platform narrative constraints
  • Case study: Games known for narrative

Assignment #2: Game Pitch 
In 2-3 sentences, pitch the narrative core of your final project, including genre and central story concept.

 
 
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04
WED (1/27), 5 PM PT/8 PM ET 
Writing Characters

Build relatable, layered characters with real backstories, arcs, and voice, then put that theory into practice with a group character workshop.

  • Relatable and interesting characters
  • Character backstory and history
  • Vocal tone, word choice, wants vs. needs
  • Character arcs
  • Non-player characters
  • Workshop: Character Creation Jam

Assignment #3: Main Character Profile 
Create the main character(s) for your final project, covering their backstory, voice, goals, personality, and central conflict.

 
 
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05
MON (2/1), 5 PM PT/8 PM ET 
Writing Dialogues

Craft dialogue that actually earns its place, whether it's a bark, a hint, or a full scene, and write it for distinct character voices.

  • Engaging, realistic dialogue
  • Writing for different character voices
  • Dialogue's role: barks, hints, tutorialization, story
  • Workshop: Writing Dialogue
 
 
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06
WED (2/3), 5 PM PT/8 PM ET 
Genre-Specific Writing

Discover how genre shapes storyline, structure, and character archetypes, then apply it directly with a genre-specific writing workshop.

  • Genre's influence on storyline
  • Genre-specific requirements
  • Character archetypes by genre
  • Workshop: Genre-Specific Writing

Assignment #4: Dialogue 
Write a series of gameplay-specific barks and conversations for your main character.

 
 
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07
MON (2/8), 5 PM PT/8 PM ET 
World Lore

Build a world with real internal consistency, depth, and narrative hooks, then break down an existing game world to see how it's done.

  • Consistency across your world's rules and history
  • Depth and complexity
  • Narrative hooks
  • Show, don't tell
  • Workshop: Worldbuilding Breakdown

Assignment #5: Worldbuilding 
Build out the world of your game, including its rules, genre, and inspiration.

 
 
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08
WED (2/10), 5 PM PT/8 PM ET 
Writing for Missions and Quest Arcs

Structure quests with real motivation, conflict, and pacing, and collaborate like a mission designer through a quest outcome challenge.

  • Quest structure
  • Motivation
  • Conflict and challenge
  • Pacing
  • Collaboration with mission designers
  • Workshop: Quest Outcome Challenge
 
 
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09
WED (2/17), 5 PM PT/8 PM ET 
Writing Immersive Side Content

Learn how strong side content supports the main story without pulling focus, drawing on how Yakuza handles it at scale.

  • Integrating side content into the main narrative
  • Environmental storytelling
  • Pacing and player engagement
  • Working with design on narrative content
  • Case study: Yakuza's side content
 
 
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10
MON (2/22), 5 PM PT/8 PM ET 
Game Writing for Non-Linear Narratives

Explore branching storylines and multiple endings, and see how player choice and agency play out across some of gaming's biggest choice-driven titles.

  • Branching storylines and multiple endings
  • Player choice and agency
  • Interactive storytelling
  • Case study: Baldur's Gate 3, Life is Strange, Mass Effect

Assignment #6: Example Mission 
Write either a non-linear conversation in Twine, a linear mission script, or a cinematic script.

 
 
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11
WED (2/24), 5 PM PT/8 PM ET 
Video Game Development Team + Guest Speaker

See how a game writer collaborates with designers, artists, and voice actors, then hear directly from a guest speaker on team communication.

  • Collaboration in game development
  • Working with mission, world, and level designers
  • Working with artists and voice actors

Assignment #7: Final Project Prep 
Compile your assignments into a slide deck, share with peers for feedback, and refine before final submission.

 
 
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12
MON (3/1), 5 PM PT/8 PM ET 
Career Guidance

Get a real look at where the game writing career path leads in 2027, plus practical guidance on IP rights, pitching etiquette, and interviews.

  • Career trends of 2027
  • Career paths for game writers
  • IP fundamentals: ideas vs. expressions
  • Pitching etiquette
  • Contracts and NDAs
  • Application portfolio and interview tips

Final Assignment: Game Story Pitch Deck
Create a deck pitching and fleshing out an original game story: plot, gameplay, main character, example dialogue, worldbuilding, and an example mission or cinematic script.

 
 
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What our students say

Student Jennifer Ly
Jennifer Ly
"Adrian Ropp was my instructor and he is absolutely amazing. The course helped me build my skills and portfolio to be fully equipped to handle the video game industry as a narrative designer/game writer. I was worried at first because I found them through a random instagram ad and the price point is a bit steep, but I found that the program was well-worth it! I would recommend this for someone who is already a decent/strong writer and would like to enter the gaming industry, but is unsure where to begin or what to expect."
Student Eric Nhem
Eric Nhem
"Adrian's game writing course was amazing! I went in with no knowledge about the industry, and I wasn't treated less than because of it. I learned so much from Adrian, the guest speakers, and the assignments. Because of the class, I feel confident enough to apply for game writing jobs, which I couldn't say before the class. Adrian's passion for the field shows, and he wants all of the students to succeed. He was professional, knowledgeable, and just fun. The class also introduced me to some wonderful fellow writers, and it was great being surrounded by other creatives. I highly recommend the class to anyone who's thinking of a career transition. You won't regret it!"
Student Emily Casebolt
Emily Casebolt
"I had an amazing time in this class. I feel extremely encouraged to write again and confident enough to apply for game writing positions. I don't think I could say that prior to taking the class."
Student Ana Ramirez
Ana Ramirez
Chief of Artificial Intelligence Officer at re-labs.io "I am so grateful to have landed in this course and happily learned with Adrian and Carrie, along with Jenny. I am so happy because I can finally live my imagination, which is what I am most passionate about. What I would add to the course is that there is a way the Assignments left on Thursdays were moved to be turned in on Friday. Beyond that, I wish the course could last longer or have a final class, where we can all have a final meeting or small gathering with Adrian, and enjoy the end. And I would like to share with them that I think Adrian is a really passionate, fun, and amazing instructor. I also loved having Carrie as my personal grader and mentor in my growth path. And having Jenny as a co-tutor in the class was a blessed experience. Mostly, it has been because I now know I have more information on how to better leverage my personal skills.
And one last thing, I loved the humor of the class and the environment they all created."
Student Manuel Pelayo
Manuel Pelayo
Film Composer and Music Producer "I like the involvement of the class in each lesson we have. I have liked a lot the assignments they really challenge us and the grading that have been given is strict and challenging enough to each time do better."
Student Neal Hartman
Neal Hartman
Partner Development Manager, Writer "The best part is the knowledge that I am gaining, learning more about the industry, and overall becoming a better writer. The prompts are fun and engaging. Thanks to everyone involved with this course. This has been a really positive experience for me. It helped re-ignite a passion of mine that had fizzled out over the last couple of years."
Student Agnetha Dunger
Agnetha Dunger
Content Manager "I really liked the course. At first I was unsure if I did the right thing but it was so worth it and I had a lot of fun. Everyone did an amazing job and it really helped me to improve my skills (shoutout to Carrie here <3). The 1:1 talk with Adrian gave me so much hope and motivation to try again and work toward getting into the industry."
Student Maxwell Hellard
Maxwell Herald
Author/Screenwriter/Game Designer/Playwright "The best thing about this course are the assignments. Each is unique and exciting, offering differing experiences and introductions to different styles of work. Apart from that, the class has been very inspiring in that it is a realistic depiction of the games industry while pushing you to work hard and achieve your goals. I have published my first game because of this course purely due to how it has taught me that making a game is much more possible for me than I originally thought."
Student Sam Stein-De Turck
Sam Stein-De Turck
Production Assistant and Freelance Writer "Adam Dolin has extraordinary patience, generosity, and, of course, a wealth of knowledge that we are all lucky enough to benefit from. I am so impressed by his work and by his openness and thoughtfulness when teaching this course, and I'm so glad that I signed up. It has also been great to see everyone else's work and how people have connected through this class, and I hope to continue to engage with my fellow students as well."
Student Roman Ellis Pittock
Roman Ellis Pittock
Freelance Writer "It's hard to choose just one best thing, but I think it would have to be that this is real, first-hand knowledge that couldn't just be found on Google. I feel like I've learned from someone who knows what they're talking about and is genuinely passionate about it. Whether you have a writing background like me, a gaming background like many of my classmates, or you're starting from scratch like many others, this is an incredible course to further your learning."
Student Taylor Miley
Taylor Miley
Game Writer & Narrative Designer "This class was such an eye-opening and wonderful experience. Going into the course, I knew I was passionate about game writing and wanted to take my skills to the next level. This course came at the perfect time! I want to thank our instructor, Adam Dolin, as well as our assistant instructors, Anthony Jackson and Nyasha Rose. Learning from all of you and hearing your feedback was an amazing opportunity I will always be grateful for. Thank you for inspiring game writers like us."
Student Mary Pierce
Mary Pierce
Writer and Editor "I have already recommended this course to several of my friends. The main reasons being the instructor is the best I've ever seen - including all my college professors. The feedback on my assignments from Carrie truly transformed my writing - again far more than college classes. This is the kind of class that transforms you."
Student Solene Mascarelli
Solène Mascarelli
HR Manager "Thank you to everyone involved in this process, from Adrian to Carrie, to Jennifer, to Sabina, to the students. Not a single person I interacted with made me feel any sort of negative emotion. I have made connections and budding friendships from this class, been offered the ability to work on projects, and left feeling inspired. I cried at the end of this class because I didn't want it to be over. This brought me so much joy, taught me skills and information I didn't know, and reminded me how much I love writing. Thank you all!"
Cesar Nicolas Rodriguez
Marketing and Design Consultant, Neo Lum "I’m having a blast with this game writing course; it’s truly been everything I imagined and more. It has really sparked something in me and pushed me to start taking writing seriously, to become a game writer someday. Adrian is such a joy to listen to in every class. The way he explains things and the experience he brings really come through and make you want to explore even more. Carrie has also been amazing; she’s always there whenever I have a question or doubt. She’s been grading my assignments, and I’m very thankful to have her guidance from the very beginning. Jenny is the instructor I’ve worked with the least, but even our brief interactions, sometimes just two or three sentences, have been incredibly helpful and clarifying."
Matthew McKinney
Screenwriter "ELVTR's Become a Game Writer has assignments that are easy enough to fulfill--so long as you have enough time on your hands--but challenging enough to make sure your ideas are concise, complete, and comprehensible. They put you with like-minded students of a varying range of passions, but the group is large enough that it feels like a tight-knit community. I only wish some of my undergraduate classes could satisfy me the way ELVTR does."
Adan Jimenez
Writer, Editor, and Translator "I really can't overstate what a great course this was. I haven't done many courses because there aren't too many that really interest me or align with my career goals, but this one not only ticked all my boxes for wanting to do it, it also exceeded all my expectations."
Benjamin “Benny” Davis-Krampitz
FedEx Ground Employee, Solo Narrative Game Designer "For me personally, the best thing about this course has been learning about the game design process from the viewpoint of game writers. In my schooling to get my game design degree, we only touched on the absolute most basics of narrative design and game writing, instead opting to focus on in-engine implementation of mechanics and design of documentation, levels, etc. Through Adam’s teaching I developed a far more in-depth understanding of the role of storytelling within game design, and how it influences systems and environmental design to create a cohesive package."
Briana Troise
Office Administrator/Vault Manager at No6 "It's really helpful if you want to engage in writing in general. While I learned how writing for games looks and operates, I mainly grew as a writer. It's versatile and pretty fun!"
Angel Tapia
Seafood Customer Service at Wegmans Food Markets "The Game Writing Course with Adrian Ropp was awesome! I learned so much in such a short time frame, and the class was exceptional and fun. I definitely recommend this course if you're a writer who's looking into the gaming industry!"
Bjørn Hanger
"It's a great intro to game writing and if you get Carrie giving you feedback on your assignments you will be super lucky."
Nia Lovelis
Musician "Nyasha, Anthony and Adam have been wonderful at clarifying assignments and giving advice on how to better our work. I think all the instructors do a great job of being honest about how difficult the industry is whilst also giving us the tools to be self-sufficient and collaborative so we're able to achieve our goals if we put our backs into it. This class has been incredible. I truly did not expect to have so much fun and learn as much as I have. It's opened a world of possibilities and actually shown me that I love screen-writing, which I had never been all that invested in before."
Carnig Shakarjian III
Content Creator "This class was a really nice experience. I missed the feeling of being part of a class since I only recently graduated from college, so when I saw this course, I figured it'd be a great way to relive that experience and learn more about a topic that I'm really passionate about. I'm glad I chose to enroll."
Darrius J. Thomas
"Absolutely to take the class. The knowledge you gain from assignment feedbacks are extremely valuable. "
Michael Clark
"It’s a great course to take if they are interested in becoming a game writer, because it has top, working, industry professionals teaching it. They will teach you the knowledge and skills needed to work in the industry. And give you the tools to do so."
Cameron Johnson
Server - Waffle House "If you want to pursue your dream it can start here."
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