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DUNGEON MASTER

Dates: 8 SEP 2026 - 23 OCT 2026
Duration: 7 WEEKS
TUESDAYS & FRIDAYS
3:45 PM PT / 6:45 PM ET
MATTHEW BALOGH
TOP GAME MASTER
Matthew Balogh
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
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LIVE ONLINE COURSE
LIVE ONLINE COURSE
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BECOMING A DUNGEON MASTER
DATES:
8 SEP 2026 - 23 OCT 2026
DURATION:
7 WEEKS
TUESDAYS & FRIDAYS
3:45 PM PT / 6:45 PM ET

Behind every epic quest is a Dungeon Master making it look effortless.

Matthew Balogh has over thirty-five years of tabletop gaming experience and has run more than 2,300 paid game sessions as a professional Dungeon Master.

THIS COURSE IS FOR YOU, IF...

  • YOU ARE A PLAYER READY TO STEP BEHIND THE SCREEN

     

    You know the rules, you've rolled plenty of dice, and now you're curious about what it takes to run the game. We’ll help you make the jump from player to Dungeon Master — you’ll plan Session Zero, manage encounters , and run memorable adventures in both in-person and virtual tabletop environments.

  • YOU ARE A GAME MASTER LOOKING TO LEVEL UP YOUR CRAFT

     

    You've run campaigns before, but maybe your sessions feel repetitive, player engagement is inconsistent, or you're relying on the same tricks every week. Learn how to read player psychology, improve pacing, sharpen your storytelling, troubleshoot problems, and build backup plans that keep the adventure moving.

  • YOU WANT  TO  TURN DMING INTO SOMETHING MORE

     

    Whether you're a content creator, professional GM, educator, community leader, or someone exploring paid game mastering, this course shows you how to create experiences people genuinely value. You’ll develop your performance skills, build a sustainable workflow, and run games players happily come back to — and pay for.

Our students work in 1600+ companies worldwide

  • Google logo
  • Apple logo
  • Ubisoft logo
  • Microsoft logo
  • Blizzard logo
  • Uber logo
  • Epic Games logo
  • Amazon logo
  • Spotify logo
  • Meta logo
  • PlayStation Studios logo
  • Nike logo
 
ABOUT THE COURSE / WHAT YOU'LL DO
01
ENGAGING PROGRAM
We cover the full craft of Dungeon Mastering: building worlds, creating NPCs, pacing adventures, managing players, and even turning your skills into a professional practice. Every lesson tackles a different piece of the puzzle, so you can focus less on rulebooks and more on creating sessions players can't wait to return to.
02
COLLABORATIVE WORKSHOPS
Learn by doing — with practical assignments, collaborative workshops, and effective table scenarios. You'll design encounters, create memorable characters, solve tricky player dynamics, troubleshoot struggling campaigns, and practice the skills that separate a good DM from a truly great one.
03
CAPSTONE PROJECT
Choose your path: build a professional DM portfolio or create a fully playable one-shot adventure from the ground up. Either way, you'll finish with a complete showcase of your storytelling, worldbuilding, encounter design, and table-management skills — ready for your next campaign, client, or gaming group.
INSTRUCTOR
MATTHEW BALOGH Portfolio
  • Runs professional tabletop RPGs as a full-time Dungeon Master, combining 35+ years of storytelling, game design, and player engagement experience.
  • Delivered more than 2,000 paid game sessions and became one of the earliest GMs on StartPlaying to surpass 1,000 games.
  • Mastered the craft of Dungeon Mastering through decades of experience as both a player and DM, developing deep expertise in narrative design, game mechanics, and player psychology.
  • Built a successful full-time DM career during the COVID era, gaining firsthand insight into what makes tabletop games both memorable and commercially sustainable.
  • Leveraged a background in youth ministry to foster community, facilitate meaningful group experiences, and guide collaborative storytelling.
Instructor Matthew Balogh
syllabus
00
FRI (9/4), 3:45 PM PT/6:45 PM ET
Welcome Class

Get an overview of the course journey, explore the skills you'll build over the coming weeks, and begin defining the type of DM you want to become through guided reflection and practical exercises.

  • Instructor intro
  • Course overview 
  • Course outcomes & assignments
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01
TUE (9/8), 3:45 PM PT/6:45 PM ET
The DM Mindset

Explore the core mindset shifts that separate memorable Dungeon Masters from rule facilitators. Learn how player investment drives long-term engagement, why emotion matters more than plot, and how to create an experience that keeps players coming back for the next session. 

  • What makes D&D unique
  • The retention loop
  • DM burnout and expectation traps
  • Your role as "engine" vs. "author”
  • The social contract
  • Workshop: What brought you to D&D?

(Optional) Assignment #1: Ideal Table Experience
Describe your ideal table experience in 5 bullet points. 

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02
FRI (9/11), 3:45 PM PT/6:45 PM ET
Session Zero: Building the Table Culture

Learn how to build a strong campaign foundation before the first dice are rolled. Discover how to recruit the right players, establish expectations, navigate difficult conversations, and create a table culture that supports long-term engagement and trust. 

  • Recruiting the right players
  • Building table culture & expectations
  • Setting boundaries and safety tools
  • Handling "problem players" and "inter-party conflict"
  • Scheduling & commitment structure
  • Demo: Running ‘session zero’

Assignment #2: Session Zero Materials 
Create a complete Session Zero package, including a campaign pitch, table rules, and a practical checklist you can use for future campaigns. 

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03
TUE (9/15), 3:45 PM PT/6:45 PM ET
Rule Fluency & The "Rule of Cool"

Master the rules that matter most while learning when flexibility creates a better experience. Develop the confidence to make fast rulings, maintain game momentum, and balance fairness with creativity when unexpected situations arise. 

  • The 20% of rules used 80% of the time
  • Ruling now, researching later
  • Recovering from incorrect rulings
  • The ‘rule of cool’ 
  • Building trust through consistency
  • Workshop: Resolving challenging gameplay scenarios
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04
FRI (9/18), 3:45 PM PT/6:45 PM ET
Preparation is Key

Build a preparation system that saves time while giving players maximum freedom. Learn how to prepare situations instead of scripts, create reusable content, and develop efficient notes that make your sessions feel effortless and responsive. 

  • Efficient prep frameworks
  • What to prep and what to skip
  • The ‘five room’ approach
  • Preparing situations over outcomes
  • Reusable content and player hooks
  • Workshop: What do you need to prep?

Assignment #3: One-Page Town Prep
Prep a town in one page using the framework from class.

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05
TUE (9/22), 3:45 PM PT/6:45 PM ET
Narrative Archetypes & Stakes

Explore how to shape stories that actually hold a table’s attention over time. Learn how combat, social, and exploration intertwine to create meaningful arcs, and how tension, mystery, and consequence keep players emotionally invested between sessions rather than just during them. 

  • The 3 pillars: Combat, social, exploration 
  • Cliffhangers & open loops
  • Mystery as retention
  • Case Study: Creating a satisfying story arc
  • Linking story elements
  • Natural discovery
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06
FRI (9/25), 3:45 PM PT/6:45 PM ET
NPCs: Beyond the Quest-Givers + Guest Speaker

Discover how to turn NPCs into living emotional triggers rather than background noise. Learn how behavior, tone, and intent matter more than voices or accents, and how recurring characters become anchors that shape player decisions and memory. 

  • Memorable vs. disposable characters
  • Demo: Roleplaying boring NPC vs. memorable NPC players 
  • NPC side-kicks or party-members
  • NPCs as emotional anchors
  • Recurring NPC strategy

Assignment #4: NPC Creation & Hooks
Create 1 recurring NPC, 1 disposable NPC, and 1 emotional anchor NPC. Add 3 unresolved hooks tied to them that can drive future sessions. Build them as tools for story pressure, not just flavor.

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07
TUE (9/29), 3:45 PM PT/6:45 PM ET
Encounter Design: The Theater of War

Design combat that feels like a scene, not a math problem. Learn how to build dynamic battlefields, control pacing, and turn encounters into moments of tension, decision, and story rather than routine dice exchanges. 

  • Dynamic battlefields & combat pacing
  • Failure states beyond death
  • Balancing for "action economy" 
  • Boring encounter vs. a dynamic one 
  • Encounters that reveal character & create stories
  • Raising stakes

Assignment #5: Dynamic Combat Encounter Redesign
Redesign a boring combat encounter into a dynamic one.

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08
FRI (10/2), 3:45 PM PT/6:45 PM ET
The Mid-Game: Pacing & Flow

Learn how to recognize when a campaign starts to lose momentum and how to bring it back without forcing it. Explore pacing systems, spotlight management, and energy control to keep long-running games alive and engaging. 

  • "The slump" & energy management
  • Campaign fatigue & player drift
  • Re-engagement episodes & character spotlight rescue
  • Level-ups & power-creep
  • Keeping players on the story track without railroading
  • Workshop: Diagnosing & fixing a ‘failing campaign’ 
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09
TUE (10/6), 3:45 PM PT/6:45 PM ET
Rewards, Loot, and Progression

Discover how rewards shape behavior at the table far more than most DMs realize. Learn to design loot and progression that feels personal, emotional, and meaningful — far beyond gold and stat boosts. 

  • Psychology of rewards
  • Personalized rewards, story rewards, reward pacing
  • Economies in D&D
  • Magical items & macguffins
  • Emotional rewards vs mechanical rewards 
  • Story progression as reward

Assignment #6: Personalized Rewards Design
Design 1 magic item tied to a character’s backstory, 1 social reward, and 1 emotional reward. Each should reinforce story, identity, or relationships. 

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10
FRI (10/9), 3:45 PM PT/6:45 PM ET
Mastering the Digital Tabletop (VTT) + Guest Speaker

Learn how to run online sessions that feel just as immersive as in-person play. Explore the tools, setup, and communication systems that keep digital games smooth, focused, and cinematic rather than chaotic. 

  • Demo: Foundry and D&D Maps 
  • What actually matters online
  • Camera presence & microphone quality
  • Integrating music, ambient sound, & visual aids
  • Managing players, interaction & conversation online
  • Managing your group’s Discord

(Optional) Assignment #7: Digital Tabletop Assets 
Create one of the following: a Discord server layout, a campaign landing page, or a session playlist designed to support immersion and flow.

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11
TUE (10/13), 3:45 PM PT/6:45 PM ET
Analog Excellence

Explore the power of physical play and how tactile tools can deepen immersion without overwhelming the table. Learn how to build atmosphere with simple, practical, and budget-friendly enhancements. 

  • Miniatures, terrain, & tactile handouts
  • Immersion vs. distraction
  • Budget-friendly props & DIY tricks
  • Mini maps & good puzzles
  • Organizing your physical space 
  • Workshop: Creating a puzzle for players to solve

Assignment #8: Analog Props & Puzzle Concept
Create a physical clue, a puzzle concept, and one immersion prop idea designed for in-person play. Focus on clarity, creativity, and usability at the table.

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12
FRI (10/16), 3:45 PM PT/6:45 PM ET
The Psychology of Players + Guest Speaker

Learn how to read your table in real time and respond before disengagement becomes collapse. Explore player types, emotional needs, and conflict tools that keep sessions stable and inclusive. 

  • Identifying player types 
  • Conflict de-escalation language 
  • Workshop: Conflict de-escalation language examples
  • Player "spotlight moment"
  • Diagnosing disengagement 
  • Fixing a table mid-session

Assignment #9: Difficult Table Scenario Analysis
Analyze a difficult table scenario and propose solutions. You can use bullet points for the major issues, minor issues and your proposed solution. Expand on your solution if needed.

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13
TUE (10/20), 3:45 PM PT/6:45 PM ET
The Art of "Yes, And..."

Learn how to handle unpredictability without losing control of your story. Discover how to turn player chaos into narrative fuel while still guiding the game toward meaningful direction and structure. 

  • Thinking on your feet
  • Failing forward, controlled chaos, & redirecting 
  • Turning "mistakes" into intentional plot points
  • Controlled improv
  • Maintaining direction while saying ‘yes’
  • Workshop: Looking at 3 “party broke my campaign” scenarios
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14
FRI (10/23), 3:45 PM PT/6:45 PM ET
Becoming a Pro

Learn what it takes to move from passionate DM to professional experience designer. Explore how to build a sustainable practice, structure sessions, and develop a portfolio that reflects your style and reliability. 

  • How do you become a professional DM?
  • Reviewing your "DM Portfolio"
  • Pricing, avoiding burnout, scheduling systems
  • Client/player retention
  • Advertising honestly
  • Boundaries as a professional

Capstone Project: DM Portfolio or One-Shot Adventure 
Create either a complete DM portfolio or a full one-shot adventure. Include campaign pitch, session zero design, town plan, NPCs, encounters, rewards, hooks, and your personal DM philosophy. Everything should connect into a playable, cohesive experience.

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What our students say

Student Rebecca Kouwe
Rebecca Kouwe
HUMAN RESOURCES ANALYTICS
"I really enjoy the format of the course. Lectures with real life examples and an ongoing case study. Also built in 20 minutes at the end of each class for questions is helpful."
Student Hayley Smith
Hayley Smith
BRANDING 101
"Overall I'm impressed with the level of detail and explanation around particular topics and subjects. There's a real depth to each module which for learning allows the information to stay in your brain."
Student Carlos Andres
Carlos Andres
BECOME AN ART DIRECTOR
"The group activities, they allow us to interact and exchange ideas, plus the way it is structured is challenging and mind twisting as we collaborate in different parts of the ideation."
Student Courtney Fulton
Courtney Fulton
WOMEN IN LEADERSHIP
"I enjoyed the structure of the class. I like how we learned about a topic and practiced it in the workshops. It’s helped me to apply what I learned!"
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