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MULTI-AGENT AI FOR GAME DEVELOPMENT

Dates: 8 OCT 2026 - 24 NOV 2026
Duration: 7 WEEKS
TUESDAYS & THURSDAYS
5:30 PM PT / 8:30 PM ET
JOSHUA BURDICK
EPIC GAMES
Joshua Burdick
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE ON MULTI-AGENT AI FOR GAME DEVELOPMENT
DATES:
8 OCT 2026 - 24 NOV 2026
DURATION:
7 WEEKS
TUESDAYS & THURSDAYS
5:30 PM PT / 8:30 PM ET

Build a game — but make your AI do the heavy lifting. Design, direct, and deploy agent crews that think, create, and ship alongside you.

Joshua Burdick, Staff Engineer at Epic Games, will teach you to turn multi-agent systems into your dev team — generating worlds, testing gameplay, and pushing your ideas further than solo development ever could.

THIS COURSE IS FOR YOU, IF...

  • YOU ARE A GAME DEVELOPER (MID-LEVEL / INDIE)

     

    You’ve got the ideas, but not the time or team to build them at scale. We’ll show you how to create your own AI-powered dev crew: agents that generate, test, and refine game content while you stay in control. Less manual grind, more shipped features, and a workflow that scales without a studio-sized budget.

  • YOU ARE AN ENGINEER (AI / SOFTWARE / QA)

     

    You can build demos — now it’s time to build systems that hold up in production. Learn how to design and orchestrate multi-agent pipelines that plug into real game engines, automate testing, and handle scale without spiraling costs. From architecture to QA agents, this is where clean code meets real-world game pipelines.

  • YOU ARE A TECHNICAL DESIGNER (SYSTEMS / NARRATIVE)

     

    You’re done repeating the same workflows and fighting to keep systems consistent. This AI game development course helps you build AI-driven design tools — from level generators to narrative agent systems — that scale your ideas without breaking them. Generate, validate, and evolve worlds and stories that stay coherent even as they grow.

Our students work in 1600+ companies worldwide

  • Google logo
  • Apple logo
  • Ubisoft logo
  • Microsoft logo
  • Blizzard logo
  • Uber logo
  • Epic Games logo
  • Amazon logo
  • Spotify logo
  • Meta logo
  • PlayStation Studios logo
  • Nike logo
 
ABOUT THE COURSE / WHAT YOU'LL DO
01
PRACTICAL, BUILD-AS-YOU-GO PROGRAM

This isn’t theory, it’s a full production pipeline in motion. Each assignment builds toward a working system, from your first GDD draft to agent crews, dynamic content pipelines, and autonomous testers — because the goal isn’t to learn AI, it’s to ship with it.

02
CASE STUDIES & LIVE DEMOS

Go behind the scenes of how studios use AI. From Ubisoft’s validation pipelines to Fortnite’s NPC systems and No Man’s Sky’s infinite worlds — you’ll break things down, stress-test ideas live, and watch multi-agent setups come to life in real time.

03
FINAL PROJECT

Build and ship a playable game powered by your own multi-agent pipeline. Your agents become your dev team — generating content, testing gameplay, and driving production — resulting in a portfolio piece that proves you can design, build, and deliver with AI end-to-end.

INSTRUCTOR

Joshua Burdick

LinkedIn Profile
  • Builds AI-powered localization tools at Epic Games, supporting global pipelines for Fortnite and Unreal Engine.
  • Bridges enterprise architecture, AAA game development, and AI automation with 14+ years of engineering experience.
  • Delivers insider perspective on how Epic Games applies AI/ML at scale across one of the world’s leading game ecosystems.
  • Contributed to major AAA launches at Warner Bros. Games, including Hogwarts Legacy, Mortal Kombat 11 and Back 4 Blood.
  • Architected developer platforms and API ecosystems at TCGplayer (acquired by eBay), serving millions of users as a Product Manager.
  • Teaches pattern-based engineering and AI agent orchestration, moving beyond bootcamps to real-world systems thinking.
  • Works across a diverse tech stack including Python, LangChain, Unity, and Unreal Engine — with a focus on practical application over theory.
Instructor Joshua Burdick
syllabus
00
TUE (10/6), 5:30 PM PT/8:30 PM ET
Welcome Class

Explore the structure of the course and how each assignment builds toward your final project. Get familiar with your instructor’s background, the tools you’ll be using, and how to navigate the technical and creative expectations of the program.

  • Meet your instructor
  • Course structure
  • Assignments & final project overview
  • Environment setup walkthrough
  • Breakout room: Discuss your reasons for doing the course
  • Fun Exercise: What would your AI build?
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01
THU (10/8), 5:30 PM PT/8:30 PM ET
Foundations of Agency: An Introduction to Multi-Agent AI in Gaming

Explore the shift from traditional scripted systems to autonomous, LLM-powered agents. Understand how different AI architectures shape behavior, and how to distinguish between agents used as development tools versus those embedded directly into gameplay.

  • From scripts to agents
  • Agents in dev vs. in-game use
  • Establishing the AI contract
  • How major companies use AI today
  • Agent architectures for dev pipelines
  • Case Study #1: Ubisoft & Netflix
  • Fun Exercise: Agent or not?
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02
TUE (10/13), 5:30 PM PT/8:30 PM ET
The GDD Anatomy: Theory & Strategy

Discover how to translate a game idea into a clear, technically aware Game Design Document. Explore how AI systems influence design decisions, from token budgets to agent roles, and how to scope effectively for both creativity and feasibility.

  • Game idea scoping: “One agent, one wow”
  • The three new pillars of AI GDD
  • The dev crew
  • GDD templates
  • Demo #1: Using an Agent team to "stress test" a GDD
  • Case Study #2: Project Baker and Joshua’s GDDs

Assignment #1: GDD First Draft
Using the provided template, submit your first Game Design Document.

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03
THU (10/15), 5:30 PM PT/8:30 PM ET
From GDD to Prototype: The Agent Workshop

Dive into how to validate your GDD by using agents to simulate players, identify gaps, and highlight areas of friction. Learn how to iterate on design decisions based on structured feedback from both AI and human collaborators.

  • Positive parts & stress areas of GDD
  • Simulating player feedback with agents
  • Demo #2: Stress-testing a GDD with an agent review crew
  • Moving on to real people
  • Breakout room: Share GDD drafts & give feedback
  • Refining the draft

Assignment #2: GDD Final Draft
Submit your finalized Game Design Document.

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04
TUE (10/20), 5:30 PM PT/8:30 PM ET
The Virtual Studio: Orchestrating Agentic "Crews" for Rapid Dev

Learn how to design a hierarchical system of agents that collaborate to produce game-ready outputs. Understand how tasks are distributed, how memory is shared, and how agent workflows mimic real studio pipelines.

  • Demo #3: Creating agents using claude
  • CrewAI architecture
  • Manager agents & delegation
  • Shared memory pools
  • File system & engine integration
  • Documenting your architecture

Assignment #3: Building an Agent Crew
Build a system with 3+ agents.

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05
THU (10/22), 5:30 PM PT/8:30 PM ET
Dynamic Content Generation: RAG-Powered Pipelines for Game Content

Discover how retrieval-augmented generation (RAG) enables agents to produce content that remains consistent with your game’s world. Explore how to generate dialogue, quests, and assets from shared lore while maintaining tone and coherence.

  • RAG for content consistency
  • Generating diverse game content
  • Persona & tone control
  • Output quality & automated consistency check
  • Case Study #3: Fortnite NPC persona consistency and community reception
  • Demo #4: RAG demo generating 4 content types from the same lore

Assignment #4: Dynamic Content Pipeline
Create a RAG pipeline generating 3+ content types with consistency checks.

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06
TUE (10/27), 5:30 PM PT/8:30 PM ET
From Agent Output to Playable Game

Explore how to convert raw agent outputs into structured formats your game engine can read. Understand the automation required to move from generation to implementation, ensuring your systems are not just creative but functional.

  • Output formats
  • Import automation & integration checkpoint
  • Demo #5: Showing a live terminal running the agent alongside the Game Engine
  • How to create a script
  • Consumable formats
  • Case Study #4: Ubisoft ghostwriter
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07
THU (10/29), 5:30 PM PT/8:30 PM ET
Autonomous Agency: Engineering Goal-Oriented Reasoning & Intent

Learn how to design agents with intent, perception, and memory. Learn how goal-oriented systems and utility scoring create believable, responsive behavior. This class focuses on building agents that don’t just generate content—but actively participate in gameplay.

  • Goal-oriented action planning
  • Utility scoring
  • Perception systems
  • Memory decay & prioritization
  • Frameworks vs. raw orchestration
  • Demo #6: Blackboarding to make the agency visible

Assignment #5: GOAP Agent
Build an agent with perception, competing goals, and memory decay.

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08
TUE (11/3), 5:30 PM PT/8:30 PM ET
The Level Architect: Agentic Layout & Logic

Discover how to apply agent loops to level design, ensuring generated environments are both creative and playable. Learn how agents can generate layouts, test them, and refine them based on constraints, ensuring logical, navigable spaces.

  • The GER pattern
  • Gameplay-constrained PCG
  • Demo #7: Dungeon builder system
  • Case Study #5: Hello Games & No Man’s Sky
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09
THU (11/5), 5:30 PM PT/8:30 PM ET
Generating Content: Maintaining the Human Touch + Guest Speaker

Explore the differences between human-made and AI-generated content, and how to preserve artistic direction in automated systems. You’ll build a style guide agent that ensures consistency while maintaining a distinct creative identity.

  • AI generative vs. human created assets
  • Using AI to find assets
  • Case Study #6: Codex Mortis
  • Ethics & differences with stakeholders
  • Focusing on your audience
  • Workshop #1: Constructing a "style guide agent" that ensures every generated asset fits the game's aesthetic

Assignment #6: Style Guide Agent
Build an agent that maintains style consistency.

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10
TUE (11/10), 5:30 PM PT/8:30 PM ET
Emergent Chronicles: Engineering Multi-Agent Narrative Engines

Delve into how narrative systems can adapt in real time based on player actions. Learn how to track story state, maintain consistency, and generate dialogue that responds to gameplay.

  • Emergent narrative loops
  • Narrative consistency agents
  • Dynamic dialogue tree
  • Fun Exercise: Choose your own adventure — AI edition

Assignment #7 (optional): Narrative Engine Prototype
Create a branching narrative with player profiling.

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11
THU (11/12), 5:30 PM PT/8:30 PM ET
The Chaos Crew: Adversarial AI for Game QA & Balance Testing + Guest Speaker

Discover how adversarial agents can uncover bugs, balance issues, and unintended gameplay outcomes. Learn how to simulate thousands of runs, analyze outcomes, and interpret data to improve your game’s design and stability.

  • Adversarial playtesting agents
  • Automated bug reporting
  • Demo #8: Balance testing at scale
  • Case Study #7: Riot Games & League of Legends
  • Fun Exercise: Guess win rates from stat cards vs. simulation data

Assignment #8 (optional): Adversarial QA Agent
Build an autonomous game testing agent with structured reports.

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12
TUE (11/17), 5:30 PM PT/8:30 PM ET
The AI Production Pipeline: From Agent Outputs to Shipped Game

Explore how to connect all components into a complete pipeline that moves from generation to deployment. Learn how to balance performance, cost, and quality using both local and cloud-based models.

  • How to connect the pipes you've built in previous weeks into a "Shipping Build" that doesn't bankrupt the developer
  • The full dev pipeline
  • Local LLMs for dev pipelines
  • Cost analysis & optimization
  • Case Study #8: EA Sports & FC

Assignment #9: Complete AI Dev Pipeline
Document your end-to-end pipeline from prompt to engine.

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13
THU (11/19), 5:30 PM PT/8:30 PM ET
The Final Sprint: Refine, Optimize and Ship Your Project

Learn how to troubleshoot, optimize, and refine your systems into a cohesive, functional project. Focus on performance, clarity, and presentation as you prepare your work for a professional portfolio.

  • The technical triage
  • Breakout Room: Present your functional prototypes, focusing on live agentic behavior and log transparency to your peers
  • Advanced optimization lab
  • Compressing prompts & reviewing dev logs
  • Portfolio & interview prep
  • The "Red Room" intensive
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14
TUE (11/24), 5:30 PM PT/8:30 PM ET
The Architect’s Exit: Scaling, Ethics, and Industry Integration + Guest Speaker

Explore the ethical and practical considerations of deploying multi-agent systems. Learn how to communicate your work effectively to recruiters and industry professionals while understanding the future of AI in game development.

  • Future of AI agency & player safety
  • Guardrails & ethics
  • Portfolio building
  • Trajectory of AGI in game engines
  • Final reflections and wrap up

Assignment #10: Final Project — The Playable Game Project
Submit your final, playable game.

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What our students say

Student Eric Nhem
Become a Game Writer
Trustpilot
"Adrian's game writing course was amazing! I went in with no knowledge about the industry, and I wasn't treated less than because of it. I learned so much from Adrian, the guest speakers, and the assignments. Because of the class, I feel confident enough to apply for game writing jobs, which I couldn't say before the class. Adrian's passion for the field shows, and he wants all of the students to succeed. He was professional, knowledgeable, and just fun. The class also introduced me to some wonderful fellow writers, and it was great being surrounded by other creatives. I highly recommend the class to anyone who's thinking of a career transition. You won't regret it!"
AI Solution Architect
Trustpilot
"The AI Solutions Architect course exceeded my expectations with its well-structured curriculum that balances theoretical foundations with practical applications. Duc brings valuable industry experience to teaching, providing insights beyond textbook knowledge. The course effectively equipped us with both technical expertise and thought leadership skills that have directly enhanced our professional work. The collaborative learning environment with Tony facilitated valuable connections with peers that have lasted beyond the program. Thank you Duc & Tony!"
Student Grace Gillingham
Editor in Book Publishing
"I loved the hands-on exercises as they gave real-world experience to practice what we had learned. Each lesson was valuable due to Julia's breadth of knowledge, her kindness, and her network, who joined to guest speak during some of our lessons. The professionals in this course were one of a kind."
Student Jennifer Ly
Become a Game Writer
"Adrian Ropp was my instructor and he is absolutely amazing. The course helped me build my skills and portfolio to be fully equipped to handle the video game industry as a narrative designer/game writer. I was worried at first because I found them through a random instagram ad and the price point is a bit steep, but I found that the program was well-worth it! I would recommend this for someone who is already a decent/strong writer and would like to enter the gaming industry, but is unsure where to begin or what to expect."
Student Tatiana Sy
Book Production Management
"One of the best things about this course was Vanessa's transparent and thorough reflection on the industry. It's hard to explain the nuances of production and she was illustrative in speech."
Student Connor Schmidt
Animation Scriptwriting
"What did I appreciate most about our instructor?… His passion for the subject matter and willingness to share his knowledge and wisdom in order to equip and empower his students."
Student Nicole Brettell
Animation Scriptwriting
"I'm enjoying this class and can't believe it is almost finished! Time certainly flew... and yet, I have learned a lot in this class!

This class has really allowed me to step out of my comfort zone and learn more about screenwriting for animated films by having me rewatch films I have seen and films I haven't watch before for research (in fact, my experiences in the class had given me the courage to view 'Anastasia', an animated film that I wanted to watch but never got to see it.)"
Student Sara Stewart
Editor in Book Publishing
"As someone who is completely new to the book publishing industry, I was able to receive a wealth of knowledge that leaves me more confident than ever to pursue freelancing. I really enjoyed all of the class engagement with other students. The discord channel has been INCREDIBLY helpful for not just information but networking as well."
Student Priti Solanki
AI Solution Architect
"I am happy to share that I participated in the AI Solution Architect course by ELVTR. Special thanks to our instructor Duc Haba and Tony Merlo for the inspiration and guidance during the interactive online classes!"
Student Nico Simoni
Gallery Management
"The course overview was very well organized, and the practical examples provided by Andrew offered a genuine insight into the art field. It was valuable to see his perspective from a corporate point of view. Alex also clarified key points in a very concise and insightful manner—both were a great match, as their patience and clarity played a vital role in the class."
Student Brooklynn Lykes
Gallery Management
"I loved this class. I have always been reluctant to participate in large format organized education and this exceeded my expectations. The assignments were just the right amount of challenging, the course material was engaging and informative. The instructors walked through each subject with diligence and care. Really great."
Student Emily Casebolt
Become a Game Writer
"I had an amazing time in this class. I feel extremely encouraged to write again and confident enough to apply for game writing positions. I don't think I could say that prior to taking the class."
Student Jo Van Oosterwyck
AI Solution Architect
"This course was an incredible journey into the world of designing scalable, innovative AI solutions. From mastering requirements gathering to navigating infrastructure and stakeholder approvals, every step was packed with insights that will help shape the future of tech and product development.

A special thanks to our amazing instructor, Duc Haba, whose expertise and guidance made all the difference. Your passion for AI and real-world insights truly elevated the experience—thank you!

Looking forward to applying these skills to the exciting challenges ahead, especially in building smarter, more impactful solutions at Bimefy and beyond."
Student Stephanie Waldo
Editor in Book Publishing
"There are so many things to enjoy with this course! Our instructor and guest speakers were very knowledgeable in varying sections of the industry providing this course with different perspectives and areas of expertise. The accessibility to the resources and job opportunities was incredibly inclusive. Additionally having the discord server to be able to connect with others in the course outside of class time was so beneficial to creating connections and learning together. I would recommend this course to anyone interested in understanding the business of publishing!"
Student Beau Allen Collins
Beau Allen Collins
Gallery Management
"This is somewhat of a niche topic that really there isn’t much information on and it’s sporadic where there is. Having everything all grouped together and taught by a professional in an extremely respectable gallery is shockingly a big deal to me. Thank you. It ironically came at a perfect time for me.. it felt like the universe put this in my path - and I remember just weeks ago I unfortunately felt a lot of imposter syndrome walking into this new path in my career and this class pretty much single handedly has me hopeful, feeling prepared, and feeling like yes, I do have the experience, I do have enough knowledge, and I can figure this out and make it happen."
Student Rachael Hasse
Rachael Hasse
Creative Director
"This course has been truly eye-opening. After a decade of working on a brand, I’ve navigated challenges working under a contracted creative director who resisted collaboration rather than fostering growth and kept me as far away from any strategic conversations and processes she was involved in. Despite that, I’ve continued to push myself, and now, as I step into a leadership role, I’m more motivated than ever to cultivate a positive and impactful creative environment. With this course under my belt combined with the lessons learned from past experiences—I’m excited to bring meaningful change in our creative direction."
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