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LIVE ONLINE COURSE
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LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
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MULTI-AGENT AI FOR GAME DEVELOPMENT

Dates: 9 JUL 2026 - 25 AUG 2026
Duration: 7 WEEKS
TUESDAYS & THURSDAYS
5:30 PM PT / 8:30 PM ET
JOSHUA BURDICK
EPIC GAMES
Joshua Burdick
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE ON MULTI-AGENT AI FOR GAME DEVELOPMENT
DATES:
9 JUL 2026 - 25 AUG 2026
DURATION:
7 WEEKS
TUESDAYS & THURSDAYS
5:30 PM PT / 8:30 PM ET

Build a game — but make your AI do the heavy lifting. Design, direct, and deploy agent crews that think, create, and ship alongside you.

Joshua Burdick, Staff Engineer at Epic Games, will teach you to turn multi-agent systems into your dev team — generating worlds, testing gameplay, and pushing your ideas further than solo development ever could.

THIS COURSE IS FOR YOU, IF...

  • YOU ARE A GAME DEVELOPER (MID-LEVEL / INDIE)

     

    You’ve got the ideas, but not the time or team to build them at scale. We’ll show you how to create your own AI-powered dev crew: agents that generate, test, and refine game content while you stay in control. Less manual grind, more shipped features, and a workflow that scales without a studio-sized budget.

  • YOU ARE AN ENGINEER (AI / SOFTWARE / QA)

     

    You can build demos — now it’s time to build systems that hold up in production. Learn how to design and orchestrate multi-agent pipelines that plug into real game engines, automate testing, and handle scale without spiraling costs. From architecture to QA agents, this is where clean code meets real-world game pipelines.

  • YOU ARE A TECHNICAL DESIGNER (SYSTEMS / NARRATIVE)

     

    You’re done repeating the same workflows and fighting to keep systems consistent. This AI game development course helps you build AI-driven design tools — from level generators to narrative agent systems — that scale your ideas without breaking them. Generate, validate, and evolve worlds and stories that stay coherent even as they grow.

Our students work in 1600+ companies worldwide

  • Google logo
  • Apple logo
  • Ubisoft logo
  • Microsoft logo
  • Blizzard logo
  • Uber logo
  • Epic Games logo
  • Amazon logo
  • Spotify logo
  • Meta logo
  • PlayStation Studios logo
  • Nike logo
 
ABOUT THE COURSE / WHAT YOU'LL DO
01
PRACTICAL, BUILD-AS-YOU-GO PROGRAM

This isn’t theory, it’s a full production pipeline in motion. Each assignment builds toward a working system, from your first GDD draft to agent crews, dynamic content pipelines, and autonomous testers — because the goal isn’t to learn AI, it’s to ship with it.

02
CASE STUDIES & LIVE DEMOS

Go behind the scenes of how studios use AI. From Ubisoft’s validation pipelines to Fortnite’s NPC systems and No Man’s Sky’s infinite worlds — you’ll break things down, stress-test ideas live, and watch multi-agent setups come to life in real time.

03
FINAL PROJECT

Build and ship a playable game powered by your own multi-agent pipeline. Your agents become your dev team — generating content, testing gameplay, and driving production — resulting in a portfolio piece that proves you can design, build, and deliver with AI end-to-end.

INSTRUCTOR

Joshua Burdick

LinkedIn Profile
  • Builds AI-powered localization tools at Epic Games, supporting global pipelines for Fortnite and Unreal Engine.
  • Bridges enterprise architecture, AAA game development, and AI automation with 14+ years of engineering experience.
  • Delivers insider perspective on how Epic Games applies AI/ML at scale across one of the world’s leading game ecosystems.
  • Contributed to major AAA launches at Warner Bros. Games, including Hogwarts Legacy, Mortal Kombat 11 and Back 4 Blood.
  • Architected developer platforms and API ecosystems at TCGplayer (acquired by eBay), serving millions of users as a Product Manager.
  • Teaches pattern-based engineering and AI agent orchestration, moving beyond bootcamps to real-world systems thinking.
  • Works across a diverse tech stack including Python, LangChain, Unity, and Unreal Engine — with a focus on practical application over theory.
Instructor Joshua Burdick
syllabus
00
TUE (7/7), 5:30 PM PT/8:30 PM ET
Welcome Class

Explore the structure of the course and how each assignment builds toward your final project. Get familiar with your instructor’s background, the tools you’ll be using, and how to navigate the technical and creative expectations of the program.

  • Meet your instructor
  • Course structure
  • Assignments & final project overview
  • Environment setup walkthrough
  • Breakout room: Discuss your reasons for doing the course
  • Fun Exercise: What would your AI build?
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01
THU (7/9), 5:30 PM PT/8:30 PM ET
Foundations of Agency: An Introduction to Multi-Agent AI in Gaming

Explore the shift from traditional scripted systems to autonomous, LLM-powered agents. Understand how different AI architectures shape behavior, and how to distinguish between agents used as development tools versus those embedded directly into gameplay.

  • From scripts to agents
  • Agents in dev vs. in-game use
  • Establishing the AI contract
  • How major companies use AI today
  • Agent architectures for dev pipelines
  • Case Study #1: Ubisoft & Netflix
  • Fun Exercise: Agent or not?
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02
TUE (7/14), 5:30 PM PT/8:30 PM ET
The GDD Anatomy: Theory & Strategy

Discover how to translate a game idea into a clear, technically aware Game Design Document. Explore how AI systems influence design decisions, from token budgets to agent roles, and how to scope effectively for both creativity and feasibility.

  • Game idea scoping: “One agent, one wow”
  • The three new pillars of AI GDD
  • The dev crew
  • GDD templates
  • Demo #1: Using an Agent team to "stress test" a GDD
  • Case Study #2: Project Baker and Joshua’s GDDs

Assignment #1: GDD First Draft
Using the provided template, submit your first Game Design Document.

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03
THU (7/16), 5:30 PM PT/8:30 PM ET
From GDD to Prototype: The Agent Workshop

Dive into how to validate your GDD by using agents to simulate players, identify gaps, and highlight areas of friction. Learn how to iterate on design decisions based on structured feedback from both AI and human collaborators.

  • Positive parts & stress areas of GDD
  • Simulating player feedback with agents
  • Demo #2: Stress-testing a GDD with an agent review crew
  • Moving on to real people
  • Breakout room: Share GDD drafts & give feedback
  • Refining the draft

Assignment #2: GDD Final Draft
Submit your finalized Game Design Document.

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04
TUE (7/21), 5:30 PM PT/8:30 PM ET
The Virtual Studio: Orchestrating Agentic "Crews" for Rapid Dev

Learn how to design a hierarchical system of agents that collaborate to produce game-ready outputs. Understand how tasks are distributed, how memory is shared, and how agent workflows mimic real studio pipelines.

  • Demo #3: Creating agents using claude
  • CrewAI architecture
  • Manager agents & delegation
  • Shared memory pools
  • File system & engine integration
  • Documenting your architecture

Assignment #3: Building an Agent Crew
Build a system with 3+ agents.

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05
THU (7/23), 5:30 PM PT/8:30 PM ET
Dynamic Content Generation: RAG-Powered Pipelines for Game Content

Discover how retrieval-augmented generation (RAG) enables agents to produce content that remains consistent with your game’s world. Explore how to generate dialogue, quests, and assets from shared lore while maintaining tone and coherence.

  • RAG for content consistency
  • Generating diverse game content
  • Persona & tone control
  • Output quality & automated consistency check
  • Case Study #3: Fortnite NPC persona consistency and community reception
  • Demo #4: RAG demo generating 4 content types from the same lore

Assignment #4: Dynamic Content Pipeline
Create a RAG pipeline generating 3+ content types with consistency checks.

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06
TUE (7/28), 5:30 PM PT/8:30 PM ET
From Agent Output to Playable Game

Explore how to convert raw agent outputs into structured formats your game engine can read. Understand the automation required to move from generation to implementation, ensuring your systems are not just creative but functional.

  • Output formats
  • Import automation & integration checkpoint
  • Demo #5: Showing a live terminal running the agent alongside the Game Engine
  • How to create a script
  • Consumable formats
  • Case Study #4: Ubisoft ghostwriter
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07
THU (7/30), 5:30 PM PT/8:30 PM ET
Autonomous Agency: Engineering Goal-Oriented Reasoning & Intent

Learn how to design agents with intent, perception, and memory. Learn how goal-oriented systems and utility scoring create believable, responsive behavior. This class focuses on building agents that don’t just generate content—but actively participate in gameplay.

  • Goal-oriented action planning
  • Utility scoring
  • Perception systems
  • Memory decay & prioritization
  • Frameworks vs. raw orchestration
  • Demo #6: Blackboarding to make the agency visible

Assignment #5: GOAP Agent
Build an agent with perception, competing goals, and memory decay.

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08
TUE (8/4), 5:30 PM PT/8:30 PM ET
The Level Architect: Agentic Layout & Logic

Discover how to apply agent loops to level design, ensuring generated environments are both creative and playable. Learn how agents can generate layouts, test them, and refine them based on constraints, ensuring logical, navigable spaces.

  • The GER pattern
  • Gameplay-constrained PCG
  • Demo #7: Dungeon builder system
  • Case Study #5: Hello Games & No Man’s Sky
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09
THU (8/6), 5:30 PM PT/8:30 PM ET
Generating Content: Maintaining the Human Touch + Guest Speaker

Explore the differences between human-made and AI-generated content, and how to preserve artistic direction in automated systems. You’ll build a style guide agent that ensures consistency while maintaining a distinct creative identity.

  • AI generative vs. human created assets
  • Using AI to find assets
  • Case Study #6: Codex Mortis
  • Ethics & differences with stakeholders
  • Focusing on your audience
  • Workshop #1: Constructing a "style guide agent" that ensures every generated asset fits the game's aesthetic

Assignment #6: Style Guide Agent
Build an agent that maintains style consistency.

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10
TUE (8/11), 5:30 PM PT/8:30 PM ET
Emergent Chronicles: Engineering Multi-Agent Narrative Engines

Delve into how narrative systems can adapt in real time based on player actions. Learn how to track story state, maintain consistency, and generate dialogue that responds to gameplay.

  • Emergent narrative loops
  • Narrative consistency agents
  • Dynamic dialogue tree
  • Fun Exercise: Choose your own adventure — AI edition

Assignment #7 (optional): Narrative Engine Prototype
Create a branching narrative with player profiling.

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11
THU (8/13), 5:30 PM PT/8:30 PM ET
The Chaos Crew: Adversarial AI for Game QA & Balance Testing + Guest Speaker

Discover how adversarial agents can uncover bugs, balance issues, and unintended gameplay outcomes. Learn how to simulate thousands of runs, analyze outcomes, and interpret data to improve your game’s design and stability.

  • Adversarial playtesting agents
  • Automated bug reporting
  • Demo #8: Balance testing at scale
  • Case Study #7: Riot Games & League of Legends
  • Fun Exercise: Guess win rates from stat cards vs. simulation data

Assignment #8 (optional): Adversarial QA Agent
Build an autonomous game testing agent with structured reports.

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12
TUE (8/18), 5:30 PM PT/8:30 PM ET
The AI Production Pipeline: From Agent Outputs to Shipped Game

Explore how to connect all components into a complete pipeline that moves from generation to deployment. Learn how to balance performance, cost, and quality using both local and cloud-based models.

  • How to connect the pipes you've built in previous weeks into a "Shipping Build" that doesn't bankrupt the developer
  • The full dev pipeline
  • Local LLMs for dev pipelines
  • Cost analysis & optimization
  • Case Study #8: EA Sports & FC

Assignment #9: Complete AI Dev Pipeline
Document your end-to-end pipeline from prompt to engine.

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13
THU (8/20), 5:30 PM PT/8:30 PM ET
The Final Sprint: Refine, Optimize and Ship Your Project

Learn how to troubleshoot, optimize, and refine your systems into a cohesive, functional project. Focus on performance, clarity, and presentation as you prepare your work for a professional portfolio.

  • The technical triage
  • Breakout Room: Present your functional prototypes, focusing on live agentic behavior and log transparency to your peers
  • Advanced optimization lab
  • Compressing prompts & reviewing dev logs
  • Portfolio & interview prep
  • The "Red Room" intensive
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14
TUE (8/25), 5:30 PM PT/8:30 PM ET
The Architect’s Exit: Scaling, Ethics, and Industry Integration + Guest Speaker

Explore the ethical and practical considerations of deploying multi-agent systems. Learn how to communicate your work effectively to recruiters and industry professionals while understanding the future of AI in game development.

  • Future of AI agency & player safety
  • Guardrails & ethics
  • Portfolio building
  • Trajectory of AGI in game engines
  • Final reflections and wrap up

Assignment #10: Final Project — The Playable Game Project
Submit your final, playable game.

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What our students say

Student Rebecca Kouwe
Rebecca Kouwe
HUMAN RESOURCES ANALYTICS
"I really enjoy the format of the course. Lectures with real life examples and an ongoing case study. Also built in 20 minutes at the end of each class for questions is helpful."
Student Hayley Smith
Hayley Smith
BRANDING 101
"Overall I'm impressed with the level of detail and explanation around particular topics and subjects. There's a real depth to each module which for learning allows the information to stay in your brain."
Student Carlos Andres
Carlos Andres
BECOME AN ART DIRECTOR
"The group activities, they allow us to interact and exchange ideas, plus the way it is structured is challenging and mind twisting as we collaborate in different parts of the ideation."
Student Courtney Fulton
Courtney Fulton
WOMEN IN LEADERSHIP
"I enjoyed the structure of the class. I like how we learned about a topic and practiced it in the workshops. It’s helped me to apply what I learned!"
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