LIVE ONLINE COURSE
UI/UX designers play a crucial role in video game development, creating captivating and consistent gaming interfaces that keep players engaged.
Join Ariel Mallo, Principal UI Artist at Frontier Developments, to explore the different stages of UI/UX design in game development. Over 7 weeks, you’ll learn to use industry tools like Figma and Unity to craft a portfolio of UI/UX assets that you can use to land your dream job in gaming.
Delve into the responsibilities of game UI/UX designers. You’ll have plenty of time to sharpen your portfolio for the gaming industry as you create different UI/UX components.
Want to take the next step in your gaming career? Gain experience with the tools and techniques used by leading UI/UX teams as you craft your final portfolio project and learn to build great player experiences and interfaces.
Picture yourself working in a gaming studio? Unsure how to get your foot in the door without coding or illustration experience? Find out why UI/UX design is a great choice for anyone looking to enter the industry.
Our course covers the full UI/UX workflow, including concepting, prototyping, mockups, testing, and implementation. You’ll gain a comprehensive understanding of the tools and techniques used to build consistent, captivating, and logical interfaces.
Finish this course with a portfolio full of UI/UX assets. You’ll be ready to jump straight into the interview process and land a role as a game UI/UX designer.
Showcase your UI/UX skills to future employers. Work on developing a final portfolio project based on a mock game brief, including a flowchart, moodboard, wireframe, prototype, and UI mockup.
Learn to use Figma and Unity as you create your UI/UX assets. Ariel will provide demos of two of the most widely used software programs in the game industry.
Get ready for job interviews and plan your career trajectory. The final lesson is dedicated entirely to career planning, as you gain tips and tricks on sharpening your portfolio, LinkedIn, and interview skills for a job in game UI/UX design.
Discover the role that UX (user experience) and UI (user interface) designers play in game development and learn how they work together to create engaging player experiences.
Learn to create flowcharts to empower your UI/UX solutions in a collaborative context.
Assignment #1: Start working on your course project by selecting one of the three game briefs. Use the data provided and the screen’s template to create a flowchart.
Explore different types of moodboards to find the style for your UI.
Assignment #2: Create a moodboard in Figma. Find your conceptual ideas to set the UI style for your game project.
Discover the approaches used by video game UI artists as you explore different UI elements and types of interfaces.
Learn the fundamental UI considerations needed to develop UI/UX solutions for different types of devices.
Wireframes can help you achieve your UI/UX goals from the earliest stage of the game pipeline.
Assignment #3: Using the brief you selected, create a wireframe for a player profile screen of your game project.
Take a step forward into the next step of the video game pipeline as you create an interactive prototype to test your UI and delve into feedback from a usability test.
Assignment #4: Create an interactive prototype for your game project using Figma to add simple animations to your wireframe.
Learn how to craft the identity of your UI without losing all the work you achieved in previous steps.
Assignment #5: Create a UI mockup. Transform your wireframe into a video game screen using the UI kit provided by Ariel or by creating your own UI assets (using Photoshop or other tools).
Taking ownership of UI implementation will make you a better UI artist. Learn why.
Assignment #6 (optional): Practice implementing the provided UI assets in Unity using the screen template.
Join a special fireside chat with Giuliano Arccucci, Game UX Director for Epic Games, to gain a deeper understanding of player behaviors, advanced UX methodology, and cognitive principles.
Learn how to create an engaging onboarding experience for all types of players.
Making games more accessible enables more people to enjoy the benefits that come with playing them.
Assignment #7: Perform a color blind test for your mockup using a color blindness simulator.
Boost the soft skills you will need as a UI/UX designer and learn to collaborate with other stakeholders at different stages of the game development pipeline.
Start preparing your portfolio, get ready for the interview process, and plan your career growth as a UI/UX designer in game development.
Assignment #8: Bring all your game project pieces together into the UI/UX design case study. Integrate it into your current portfolio or build one from scratch using the Figma template provided.
"I absolutely love the format! Working through real life scenarios makes it super applicable and easy to translate the learning into practical takeaways. I also enjoy that the assignments are straightforward enough to get through but you can make them more complex to get more learning out of the course. It really is a format where you get out what you put in."
"The group activities, they allow us to interact and exchange ideas, plus the way it is structured is challenging and mind twisting as we collaborate in different parts of the ideation."
"Overall I'm impressed with the level of detail and explanation around particular topics and subjects. There's a real depth to each module which for learning allows the information to stay in your brain."
"I really enjoy the format of the course. Lectures with real life examples and an ongoing case study. Also built in 20 minutes at the end of each class for questions is helpful."
"I enjoyed the structure of the class. I like how we learned about a topic and practiced it in the workshops. It’s helped me to apply what I learned!"