UI/UX FOR GAMING | A live online course with Principal UI Artist at Frontier Developments | ELVTR

LIVE ONLINE COURSE

UI/UX FOR GAMING

Dates: 16 MAR 2023 - 2 MAY 2023
Duration: 7 WEEKS TUESDAYS & THURSDAYS 6 PM UK / 7 PM CET
ARIEL MALLO
FRONTIER DEVELOPMENTS
lector photo

LIVE ONLINE COURSE

APPLY
LIVE ONLINE COURSE ON DESIGNING GAME EXPERIENCES THAT PLAYERS LOVE
Dates:
16 MAR 2023 - 2 MAY 2023
Duration:
7 WEEKS
TUESDAYS & THURSDAYS
6 PM UK / 7 PM CET

UI/UX designers play a crucial role in video game development, creating captivating and consistent gaming interfaces that keep players engaged.

Join Ariel Mallo, Principal UI Artist at Frontier Developments, to explore the different stages of UI/UX design in game development. Over 7 weeks, you’ll learn to use industry tools like Figma and Unity to craft a portfolio of UI/UX assets that you can use to land your dream job in gaming.

WHO THIS COURSE IS FOR

  • YOU WANT TO TAILOR YOUR DESIGN SKILLS TO GAMING

     

    Delve into the responsibilities of game UI/UX designers. You’ll have plenty of time to sharpen your portfolio for the gaming industry as you create different UI/UX components.

  • YOU WANT TO UPGRADE YOUR UI/UX SKILLS

     

    Want to take the next step in your gaming career? Gain experience with the tools and techniques used by leading UI/UX teams as you craft your final portfolio project and learn to build great player experiences and interfaces.

  • YOU WANT TO LAND YOUR FIRST JOB IN GAMING

     

    Picture yourself working in a gaming studio? Unsure how to get your foot in the door without coding or illustration experience? Find out why UI/UX design is a great choice for anyone looking to enter the industry.

YOUR ASCENT STARTS HERE

A UI/UX design course focused entirely on the gaming industry.

Our course covers the full UI/UX workflow, including concepting, prototyping, mockups, testing, and implementation. You’ll gain a comprehensive understanding of the tools and techniques used to build consistent, captivating, and logical interfaces.

Kick-start your gaming career.

Finish this course with a portfolio full of UI/UX assets. You’ll be ready to jump straight into the interview process and land a role as a game UI/UX designer.

 
ABOUT THE COURSE
01
5 PORTFOLIO ASSETS

Showcase your UI/UX skills to future employers. Work on developing a final portfolio project based on a mock game brief, including a flowchart, moodboard, wireframe, prototype, and UI mockup.

02
2 INDUSTRY TOOLS

Learn to use Figma and Unity as you create your UI/UX assets. Ariel will provide demos of two of the most widely used software programs in the game industry.

03
CAREER GUIDANCE

Get ready for job interviews and plan your career trajectory. The final lesson is dedicated entirely to career planning, as you gain tips and tricks on sharpening your portfolio, LinkedIn, and interview skills for a job in game UI/UX design.

 
Instructor
  • Principal UI Artist at Frontier Developments

  • 20+ years of experience in the gaming industry

  • UI experience at a variety of leading game studios, including Sumo Games, Warner Games, and EA, on AAA games such as the NHL and UFC franchises

  • Started gaming career as a Flash developer, creating web Adver-Games for Cartoon Network

  • Published a personal mobile app, Brickable
ARIEL MALLO
COURSE INTRODUCTION
INSTRUCTOR'S WORKS
1 / 4
UFC 4 - ELECTRONIC ARTS
1 / 4
NHL 16 - ULTIMATE TEAM COLLECTIBLES
1 / 4
ICON CREATION
1 / 4
UFC 3 - ASSETS CREATION
1 / 4
View Ariel's full portfolio
SYLLABUS
01
THU (3/16), 6 PM UK/7 PM CET
UX & UI: The Common Area

Discover the role that UX (user experience) and UI (user interface) designers play in game development and learn how they work together to create engaging player experiences.

  • Working for players instead of users
  • Roles of UI/UX designers in game production
  • UI/UX areas working together
  • Industry insights on UX & UI roles
more
02
TUE (3/21), 6 PM UK/7 PM CET
Game Conceptualization: Flowcharts

Learn to create flowcharts to empower your UI/UX solutions in a collaborative context.

  • Basic player personas
  • Flowchart creation and software overview
  • Using flowcharts to resolve UI/UX problems
  • Demo: Developing a mock flowchart in Figma

Assignment #1: Start working on your course project by selecting one of the three game briefs. Use the data provided and the screen’s template to create a flowchart.

more
03
THU (3/23), 6 PM UK/7 PM CET
Game Conceptualization: The Moodboard

Explore different types of moodboards to find the style for your UI.

  • The importance of creating a moodboard
  • Moodboard types and layouts
  • Concepting a moodboard through words
  • Creating UI screen mockups using moodboards

Assignment #2: Create a moodboard in Figma. Find your conceptual ideas to set the UI style for your game project.

more
04
TUE (3/28), 6 PM UK/7 PM CET
UI Fundamentals: Part 1

Discover the approaches used by video game UI artists as you explore different UI elements and types of interfaces.

  • The core elements of UI design
  • Types of interfaces in video games
  • Case study: Game genres and their interfaces
more
05
THU (3/30), 6 PM UK/7 PM CET
UI Fundamentals: Part 2

Learn the fundamental UI considerations needed to develop UI/UX solutions for different types of devices.

  • Video game devices: PC, console & mobile
  • Multi-platform game UI design
  • Exploring the UI gaming evolution to create better interfaces
more
06
TUE (4/4), 6 PM UK/7 PM CET
Building Wireframes

Wireframes can help you achieve your UI/UX goals from the earliest stage of the game pipeline.

  • Low-fidelity vs. high-fidelity wireframes
  • Wireframing for gaming: basic theory
  • Demo: Developing a wireframe in Figma

Assignment #3: Using the brief you selected, create a wireframe for a player profile screen of your game project.

more
07
THU (4/6), 6 PM UK/7 PM CET
Prototyping and Usability Testing

Take a step forward into the next step of the video game pipeline as you create an interactive prototype to test your UI and delve into feedback from a usability test.

  • Usability test criteria and priorities
  • Developing a test plan
  • Handling feedback from the usability test
  • Demo: Developing a prototype in Figma

Assignment #4: Create an interactive prototype for your game project using Figma to add simple animations to your wireframe.

more
08
TUE (4/11), 6 PM UK/7 PM CET
UI Mockups

Learn how to craft the identity of your UI without losing all the work you achieved in previous steps.

  • Mockup creation and software overview
  • UI mockups and design consistency 
  • Working with a style guide 
  • Demo: Developing a mockup with a UI kit in Figma

Assignment #5: Create a UI mockup. Transform your wireframe into a video game screen using the UI kit provided by Ariel or by creating your own UI assets (using Photoshop or other tools).

more
09
THU (4/13), 6 PM UK/7 PM CET
UI Implementation

Taking ownership of UI implementation will make you a better UI artist. Learn why.

  • Best-practice asset creation in video games
  • Asset implementation and software overview (Unity, Unreal, frameworks)
  • Basic bug resolution
  • Demo: Basic UI implementation in Unity

Assignment #6 (optional): Practice implementing the provided UI assets in Unity using the screen template.

more
10
TUE (4/18), 6 PM UK/7 PM CET
UX: Cognitive Science Behind Games: Fireside Chat with a Guest Speaker

Join a special fireside chat with Giuliano Arccucci, Game UX Director for Epic Games, to gain a deeper understanding of player behaviors, advanced UX methodology, and cognitive principles.

  • Different UX roles: researcher, writer, designer & analyst
  • understanding emotion, motivation & attention
  • Player personas: behavioral and experiential methods
  • UX heuristic reviews & expert analysis
more
11
THU (4/20), 6 PM UK/7 PM CET
User Onboarding

Learn how to create an engaging onboarding experience for all types of players.

  • The first-time user experience (FTUE) framework
  • Walkthrough vs. hands-on approaches
  • The learning loop in action
  • How to shape tutorials
more
12
TUE (4/25), 6 PM UK/7 PM CET
Accessibility

Making games more accessible enables more people to enjoy the benefits that come with playing them.

  • Accessibility guidelines
  • Color blindness disabilities
  • Audio disabilities
  • Alternative controls 

Assignment #7: Perform a color blind test for your mockup using a color blindness simulator.

more
13
THU (4/27), 6 PM UK/7 PM CET
The Role of a Game UI/UX Designer

Boost the soft skills you will need as a UI/UX designer and learn to collaborate with other stakeholders at different stages of the game development pipeline.

  • Transitioning UI/UX roles in the game production pipeline
  • Working with cross-functional teams
  • Complementary skills to grow in UI/UX
  • Gaming companies: find your fit
more
14
TUE (5/2), 6 PM UK/7 PM CET
Kick-start your UI/UX Career

Start preparing your portfolio, get ready for the interview process, and plan your career growth as a UI/UX designer in game development.

  • Résumés, portfolios, and LinkedIn profile boosters
  • The interview process and common industry questions
  • A roadmap to develop your career
  • Gaming jams

Assignment #8: Bring all your game project pieces together into the UI/UX design case study. Integrate it into your current portfolio or build one from scratch using the Figma template provided.

more
 

What our students say

Beth Saunders DATA VISUALIZATION

"I absolutely love the format! Working through real life scenarios makes it super applicable and easy to translate the learning into practical takeaways. I also enjoy that the assignments are straightforward enough to get through but you can make them more complex to get more learning out of the course. It really is a format where you get out what you put in."

Carlos Andres BECOME AN ART DIRECTOR

"The group activities, they allow us to interact and exchange ideas, plus the way it is structured is challenging and mind twisting as we collaborate in different parts of the ideation."

Hayley Smith BRANDING 101

"Overall I'm impressed with the level of detail and explanation around particular topics and subjects. There's a real depth to each module which for learning allows the information to stay in your brain."

Rebecca Kouwe HUMAN RESOURCES ANALYTICS

"I really enjoy the format of the course. Lectures with real life examples and an ongoing case study. Also built in 20 minutes at the end of each class for questions is helpful."

Courtney Fulton WOMEN IN LEADERSHIP

"I enjoyed the structure of the class. I like how we learned about a topic and practiced it in the workshops. It’s helped me to apply what I learned!"

 
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