UX/UI FOR GAMING | A live online course with UX Lead at Timbre Games | ELVTR
live online course


23 JUNE - 9 AUGUST 2022

Learn the secrets to designing a great player experience, craft a diverse portfolio of work, and get ready for the gaming career you really want with Ivy Sang, head UX & UI designer for some of the most renowned AAA games of the last decade.



  • You want to tailor your design skills to the gaming industry


    Is designing games your dream job? Increase your chances of entering the industry by preparing a UX/UI portfolio showcasing an engaging and intuitive game interface. Learn how to create wireframes, mockups, and vital UI elements.

  • You want to design games that keep players engaged


    Dive into player behaviors and thinking processes to improve the interaction between players and the game. Learn to conduct usability tests, ensure designs are accessible and approachable, gain valuable insights, and create attractive interfaces that put the player first.

  • You want to kick-start your career as a UX/UI game designer


    Don’t have enough illustration or coding experience? Not to worry! Ivy will open the door for you by teaching the practical skills gaming companies actually look for when hiring UX/UI designers. And if that’s not enough, instantly get ahead of other applicants with the help of crucial career advice from a true industry expert.

Your Ascent Starts Here

Focus your UX/UI learning on the gaming industry

When it comes to UX/UI design, every industry is unique.. Learn interface design principles specific to gaming.

This comprehensive course will help you understand the full UX/UI design workflow, from prototyping to mockups. Get your hands dirty with industry tools such as Figma and Adobe Photoshop, all with expert guidance  from a seasoned gaming industry pro. 

Capture the attention of hiring managers

Map out your future career path while gaining hands-on UX/UI experience. By the end of this course, you’ll have a recruiter-ready UX/UI portfolio to support your job applications. 

Showcase UX/UI pieces to potential employers. In 7 weeks, you’ll develop a comprehensive digital portfolio with player profiles, paper prototyping, a flow chart, wireframes, and UI mockups. Learn how to plan and conduct usability tests and increase game desirability for various types of players.
Master the tools used by those in the industry. Learn the pros & cons of current UX tools to ensure you find what works for you. Build flowcharts and wireframes in Figma, the primary UX design tool, and practice designing UI elements in Adobe Photoshop.

Land a job in your dream game studio. Benefit from pro tips on how to prepare an application package, perform great during a job interview, and strategically shape your own career journey in UX/UI game design.

  • UX Lead at Timbre Games

  • Over 14 years of experience in UX/UI, including leadership positions at Electronic Arts and Hothead Games

  • Developed, supported, and launched AAA franchises such as FIFA, NHL, UFC, Battlefield, Dragon Age, and Skate

  • Boasts a full spectrum of UX skills, including UX design, UI visual design, UX research, and UX engineering and strategy

  • Passionate instructor and mentor – winner of the Vancouver Film School Award for Excellence in Instruction and Best Course Award
Ivy Sang
THU (6/23) at 5 PM PST/8 PM EST
Intro to UX/UI in Gaming

Discover the role that UX/UI designers play in game development and identify the skills needed to build a career in the field.

  • Roles of UX/UI designers in game production
  • Differences between UX/UI design and game design
  • Skills needed to be a great UX/UI designer in gaming

Assignment #1: Watch a playthrough of a game and describe the in-game player experience. 

TUE (6/28) at 5 PM PST/8 PM EST
The Cognitive Science Behind Games

Learn to apply cognitive science principles together with creativity and imagination to communicate with players in games. Craft and develop player journeys to model players’ in-game experiences.

  • Communicating through game languages
  • Cognitive knowledge in games: attention, perception, and memory
  • The learning loop
  • Demo: Player journeys

Assignment #2: Continue working on the in-game experience and complete a player journey.

THU (6/30) at 5 PM PST/8 PM EST
Paper Prototyping

This class looks at the key stages of the UX/UI process in gaming. Practice using game languages by translating your experience design into a fun paper prototype.

  • The UX/UI pipeline in gaming
  • Behavior-driven flowcharts
  • Workshop: Creating a ‘paper’ prototype

Assignment #3: Complete the paper prototype. 
Go Deeper: Develop a script to collect feedback from coursemates or other volunteers on the prototype and flowchart.

TUE (7/5) at 5 PM PST/8 PM EST
Flowcharts in Figma

Evaluate the pros & cons of available UX tools and software to find what works for you. Dive into Figma, one of the most popular UX tools, to learn how to develop your player experience in digital form.

  • UX software overview
  • Tips and tricks for building flowcharts in Figma
  • Demo: Figma introduction
  • Workshop: Transfering flowchart sketches to Figma

Assignment #4: Complete your iterated flowchart design in Figma.

THU (7/7) at 5 PM PST/8 PM EST
Building Wireframes

Learn how to build wireframes that capture the skeleton of the experience you want your players to have on every screen. Continue to advance your Figma skills with more complex graphic creations.

  • Interactive vs. non-interactive information
  • Organization systems: Gestalt Principles of Design
  • Information and navigation design
  • Demo: Creating wireframes in Figma 

Assignment #5: Complete the first iteration of your home screen and gameplay screen wireframes in Figma. 
Go Deeper: Create a wireframe for the inventory screen.

TUE (7/12) at 5 PM PST/8 PM EST
Usability Test

Research how players would feel about the experience you crafted for them. Learn how to prepare and plan a usability test in a scientific and objective way to gain insights to inform the next UX/UI design phase.

  • Intro to user research in gaming
  • Usability tests
  • Preparing a usability test plan and scripts
  • Asking the right questions

Assignment #6: Submit a finalized usability test plan and script. Conduct the usability test and collect feedback from coursemates or other volunteers. Apply the feedback to your wireframes in Figma and describe how you applied the feedback.

THU (7/14) at 5 PM PST/8 PM EST
Game Usability and Desirability

Today, you’ll focus on creating a fun and appealing game experience for different types of players. Learn how to build player profiles and start your UI design journey by developing a game art ‘bible’.

  • Understanding player motivations and constraints
  • Crafting player profiles
  • Communicating players’ perspectives to the rest of the team
  • Workshop: Creating player profiles and a game art bible
TUE (7/19) at 5 PM PST/8 PM EST
UI Design: Part 1

Understand the skills you need for a career in UI design. Add to your toolkit by learning to use Adobe Photoshop to add key UI elements to your wireframes.

  • The different elements of UI design
  • UI software options: pros & cons
  • Demo: Adding graphic design elements in Adobe Photoshop
THU (7/21) at 5 PM PST/8 PM EST
UI Design: Part 2

In this class, you’ll learn how to convert wireframes into UI mockups. You’ll also learn how to set up a holistic UI style guide to present your experience ideas in an engaging and appealing way.

  • The importance of UI style guides
  • Demo: Creating a style guide and UI screen mockups

Assignment #7: Using Adobe Photoshop (or alternative software), create UI mockups for each of your different wireframes. 
Go Deeper: Develop your own UI style guide.

TUE (7/26) at 5 PM PST/8 PM EST
Accessible and Approachable Gaming Experiences

Discover what makes a game experience accessible and approachable – and why it’s important – to create game experiences that are fun for everyone.

  • Accessibility vs. approachability
  • Having empathy for players
  • Implementing accessibility guidelines

Assignment #8: Using a color blind simulator, evaluate the accessibility of your UI mockup. Make adjustments as necessary.

THU (7/28) at 5 PM PST/8 PM EST
User Onboarding

Consider what goes through a player’s mind when they start a new game – what drives them to continue playing or to drop out? In this class, you’ll learn how to create an engaging onboarding experience for all types of players. 

  • The first-time user experience (FTUE) framework
  • Walkthrough vs. hands-on approaches
  • The forgetting curve and learning loop in action
  • FTUE tools:  cinematics, storytelling, UI, gameplay, meta game
  • Case study
TUE (8/2) at 5 PM PST/8 PM EST
UX/UI in XR Games

What does it take to make UX/UI for XR games (VR, AR, MR, and beyond)? Learn how XR differs from the traditional gaming UX/UI for both players and game developers.

  • Game industry XR trends
  • Working with a 360-degree canvas
  • Tools for designing XR experiences
THU (8/4) at 5 PM PST/8 PM EST
Kick-start your UX/UI Career

Explore the general gaming interview process for UX/UI designers. Benefit from pro tips on how to prepare an application package, perform great during job hunting, and plan your own career growth as a UX/UI designer in game development.

  • Different career paths
  • The general interview process
  • The importance of resumes & portfolios
  • Creating a winning portfolio

Assignment #9: Turn your game UX/UI course project into a portfolio using the provided portfolio template.

TUE (8/9) at 5 PM PST/8 PM EST
Bonus Workshop: Mock Interview

In this bonus session, you’ll have the opportunity to practice interviewing for a UX/UI designer position in your dream company. Ivy will provide feedback and improvement suggestions to help you feel more confident about handling an interview.

First name
This is required field!
Last name
This is required field!
This is required field!
This is required field!
By registering and clicking “ENROLL”, you agree to our
Terms of Use, Privacy policy and Cookie Policy