UX/UI FOR GAMING | A live online course with UX Lead at EA and Hothead Games | ELVTR
live online course



Learn the secrets to designing a great player experience, craft a diverse portfolio of work, and get ready for the gaming career you really want with Ivy Sang, head UX & UI designer for some of the most renowned AAA games of the last decade.



  • You want to tailor your design skills to the gaming industry


    Is designing games your dream job? Increase your chances of entering the industry by preparing a UX/UI portfolio showcasing an engaging and intuitive game interface. Learn how to create wireframes, mockups, and vital UI elements.

  • You want to design games that keep players engaged


    Dive into player behaviors and thinking processes to improve the interaction between players and the game. Learn to conduct usability tests, ensure designs are accessible and approachable, gain valuable insights, and create attractive interfaces that put the player first.

  • You want to kick-start your career as a UX/UI game designer


    Don’t have enough illustration or coding experience? Not to worry! Ivy will open the door for you by teaching the practical skills gaming companies actually look for when hiring UX/UI designers. And if that’s not enough, instantly get ahead of other applicants with the help of crucial career advice from a true industry expert.

Your Ascent Starts Here

Focus your UX/UI learning on the gaming industry

When it comes to UX/UI design, every industry is unique.. Learn interface design principles specific to gaming.

This comprehensive course will help you understand the full UX/UI design workflow, from prototyping to mockups. Get your hands dirty with industry tools such as Figma and Adobe Photoshop, all with expert guidance  from a seasoned gaming industry pro. 

Capture the attention of hiring managers

Map out your future career path while gaining hands-on UX/UI experience. By the end of this course, you’ll have a recruiter-ready UX/UI portfolio to support your job applications. 

Showcase UX/UI pieces to potential employers. In 7 weeks, you’ll develop a comprehensive digital portfolio with player profiles, paper prototyping, a flow chart, wireframes, and UI mockups. Learn how to plan and conduct usability tests and increase game desirability for various types of players.
Master the tools used by those in the industry. Learn the pros & cons of current UX tools to ensure you find what works for you. Build flowcharts and wireframes in Figma, the primary UX design tool, and practice designing UI elements in Adobe Photoshop.

Land a job in your dream game studio. Benefit from pro tips on how to prepare an application package, perform great during a job interview, and strategically shape your own career journey in UX/UI game design.

  • UX Lead at Electronic Arts and Hothead Games

  • Over 14 years of experience in UX/UI, including leadership positions at Electronic Arts and Hothead Games

  • Developed, supported, and launched AAA franchises such as FIFA, NHL, UFC, Battlefield, Dragon Age, and Skate

  • Boasts a full spectrum of UX skills, including UX design, UI visual design, UX research, and UX engineering and strategy

  • Passionate instructor and mentor – winner of the Vancouver Film School Award for Excellence in Instruction and Best Course Award
Ivy Sang
WED (11/2) at 5 PM PST/8 PM EST
Intro to UX/UI in Gaming

Discover the role that UX/UI designers play in game development and identify the skills needed to build a career in the field.

  • Roles of UX/UI designers in game production
  • Differences between UX/UI design and game design
  • Skills needed to be a great UX/UI designer in gaming
MON (11/7) at 5 PM PST/8 PM EST
The Cognitive Science Behind Games

Learn to apply cognitive science principles together with creativity and imagination to communicate with players in games. Craft and develop player journeys to model players’ in-game experiences.

  • Communicating through game languages
  • Cognitive knowledge in games: attention, perception, and memory
  • The learning loop
  • Demo: Player journeys

Assignment #1: Watch a playthrough of a game and complete a player journey.

WED (11/9) at 5 PM PST/8 PM EST
Paper Prototyping

This class looks at the key stages of the UX/UI process in gaming. Practice using game languages by translating your experience design into a fun paper prototype.

  • The UX/UI pipeline in gaming
  • Behavior-driven flowcharts
  • Workshop: Creating a ‘paper’ prototype
MON (11/14) at 5 PM PST/8 PM EST
Flowcharts in Figma

Evaluate the pros & cons of available UX tools and software to find what works for you. Dive into Figma, one of the most popular UX tools, to learn how to develop your player experience in digital form.

  • UX software overview
  • Tips and tricks for building flowcharts in Figma
  • Demo: Figma introduction
  • Workshop: Transfering flowchart sketches to Figma

Assignment #2:

Part 1.
Complete the paper prototype.

Part 2.
Complete your iterated flowchart design in Figma.

WED (11/16) at 5 PM PST/8 PM EST
Building Wireframes

Learn how to build wireframes that capture the skeleton of the experience you want your players to have on every screen. Continue to advance your Figma skills with more complex graphic creations.

  • Interactive vs. non-interactive information
  • Organization systems: Gestalt Principles of Design
  • Information and navigation design
  • Demo: Creating wireframes in Figma 
MON (11/21) at 5 PM PST/8 PM EST
Usability Test

Research how players would feel about the experience you crafted for them. Learn how to prepare and plan a usability test in a scientific and objective way to gain insights to inform the next UX/UI design phase.

  • Intro to user research in gaming
  • Usability tests
  • Preparing a usability test plan and scripts
  • Asking the right questions

Assignment #3:

Part 1.
Complete the first iteration of your home screen and gameplay screen wireframes in Figma.
Go Deeper: Create a wireframe for the inventory screen.

Part 2.
Submit a finalized usability test plan and script. Conduct the usability test and collect feedback from coursemates or other volunteers. Apply the feedback to your wireframes in Figma and describe how you applied the feedback.

MON (11/28) at 5 PM PST/8 PM EST
Game Usability and Desirability

Today, you’ll focus on creating a fun and appealing game experience for different types of players. Learn how to build player profiles and start your UI design journey by developing a game art ‘bible’.

  • Understanding player motivations and constraints
  • Crafting player profiles
  • Communicating players’ perspectives to the rest of the team
  • Workshop: Creating player profiles and a game art bible
WED (11/30) at 5 PM PST/8 PM EST
UI Design: Part 1

Understand the skills you need for a career in UI design. Add to your toolkit by learning to use Adobe Photoshop to add key UI elements to your wireframes.

  • Game UI skills
  • The different elements of UI design
  • UI software options: pros & cons
MON (12/5) at 5 PM PST/8 PM EST
UI Design: Part 2

In this class, you’ll learn how to convert wireframes into UI mockups. You’ll also learn how to set up a holistic UI style guide to present your experience ideas in an engaging and appealing way.

  • Portfolio for UI Skills
  • The importance of UI style guides
  • Demo: Adding graphic design elements in Adobe Photoshop
  • Demo: Creating a style guide and UI screen mockups

Assignment #4: Using Adobe Photoshop (or alternative software), create UI mockups for each of your different wireframes. With a help of a color blind simulator, evaluate the accessibility of your UI mockup. Make adjustments as necessary.
Go Deeper: Develop your own UI style guide.

WED (12/7) at 5 PM PST/8 PM EST
Accessible and Approachable Gaming Experiences

Discover what makes a game experience accessible and approachable – and why it’s important – to create game experiences that are fun for everyone.

  • Accessibility vs. approachability
  • Having empathy for players
  • Implementing accessibility guidelines
MON (12/12) at 5 PM PST/8 PM EST
User Onboarding

Consider what goes through a player’s mind when they start a new game – what drives them to continue playing or to drop out? In this class, you’ll learn how to create an engaging onboarding experience for all types of players. 

  • The first-time user experience (FTUE) framework
  • Walkthrough vs. hands-on approaches
  • The forgetting curve and learning loop in action
  • FTUE tools:  cinematics, storytelling, UI, gameplay, meta game
  • Case study
WED (12/14) at 5 PM PST/8 PM EST
UX/UI in XR Games: Fireside Chat with Craig Herndon, XR Сonsultant and Co-Founder at Digital Precept LLC

What does it take to make UX/UI for XR games (VR, AR, MR, and beyond)? Learn how XR differs from the traditional gaming UX/UI for both players and game developers.

  • Game industry XR trends
  • Working with a 360-degree canvas
  • Workshop: XR Gameplay Player Journey
MON (12/19) at 5 PM PST/8 PM EST
Kick-start your UX/UI Career

Explore the general gaming interview process for UX/UI designers. Benefit from pro tips on how to prepare an application package, perform great during job hunting, and plan your own career growth as a UX/UI designer in game development.

  • Different career paths
  • The general interview process
  • The importance of resumes & portfolios
  • Creating a winning portfolio

Assignment #5: Turn your game UX/UI course project into a portfolio using the provided portfolio template.

WED (12/21) at 5 PM PST/8 PM EST
Bonus Workshop: Mock Interview

In this bonus session, you’ll have the opportunity to practice interviewing for a UX/UI designer position in your dream company. Ivy will provide feedback and improvement suggestions to help you feel more confident about handling an interview.


What our students say

Michael Yang Venter

"Ivy is a fantastic instructor and willing to stay and answer all questions until everyone is clear on the lessons, and is willing to give individual consult on-demand."

Gillian Pangilinan GAN (Game Account Nevada)

"Ivy is a very engaging instructor. She makes the material very entertaining to learn and easy to digest."

Janette Otumun DHS

"I most appreciated the instructor's ability to effectively teach the subject matter and answer questions with great answers. She's very relatable, experienced and knowledgeable."

Jaina Wong Glorious

"I love the comparisons Ivy makes to make concepts more understandable. Ex: Comparing player journeys to an experience of ordering a drink"

Ronald Cortez GRIN

"Ivy is a great teacher and her courses are really easy to follow. She breaks down complex concepts into digestible bits of knowledge that make them more manageable, all while understanding UI UX design better!"

Daniel Aucar Felipe Keywords

"The simple and clear way of the classes. The classes dynamic, and Ivy's attention to detail. The course resources."

Blake Saale PayPal

"The lectures are communicated clearly, structured well and easy to digest. They touch on just the right amount of information to learn, but not too much."

Gabrielle BalanonTwitter

"I really appreciate the breadth of the course and the structure. I think Ivy has done a great job of making sure the content of each lecture builds on previous ones. The subject matter is really interesting and I admire Ivy as an instructor for always answering questions and trying to accommodate different needs."

Carlos Garcia Electronic Arts

"The course is structured in a way that each new subject we learn adds on to the previous one."

Akiva Mize

"Ivy makes the class work fun, and useful, rather than going into a bunch of detail and things we won’t use, she keeps it engaging and is quick to answer questions."

Steven Crutchfield Lytho

"The teacher does a good job of keeping us engaged. I like how she refers to many different games in her examples."

Benjamin W. Erwin Accenture

"Ivy's deep industry knowledge and her ability to teach UX concepts to an audience with varied experience in UX design."

Vismaya Sanjay Menon

"Ivy takes her time to go through the whole process and the nitty gritties, but is also very welcoming of diverse ways of approaching UX, so as someone who hasn't had any experience in this field, the course is really helpful."

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