Learn the secrets to designing a great player experience, craft a diverse portfolio of work, and get ready for the gaming career you really want with Ivy Sang, head UX & UI designer for some of the most renowned AAA games of the last decade.
Is designing games your dream job? Increase your chances of entering the industry by preparing a UX/UI portfolio showcasing an engaging and intuitive game interface. Learn how to create wireframes, mockups, and vital UI elements.
Dive into player behaviors and thinking processes to improve the interaction between players and the game. Learn to conduct usability tests, ensure designs are accessible and approachable, gain valuable insights, and create attractive interfaces that put the player first.
Don’t have enough illustration or coding experience? Not to worry! Ivy will open the door for you by teaching the practical skills gaming companies actually look for when hiring UX/UI designers. And if that’s not enough, instantly get ahead of other applicants with the help of crucial career advice from a true industry expert.
When it comes to UX/UI design, every industry is unique.. Learn interface design principles specific to gaming.
This comprehensive course will help you understand the full UX/UI design workflow, from prototyping to mockups. Get your hands dirty with industry tools such as Figma and Adobe Photoshop, all with expert guidance from a seasoned gaming industry pro.
Map out your future career path while gaining hands-on UX/UI experience. By the end of this course, you’ll have a recruiter-ready UX/UI portfolio to support your job applications.
Land a job in your dream game studio. Benefit from pro tips on how to prepare an application package, perform great during a job interview, and strategically shape your own career journey in UX/UI game design.
Discover the role that UX/UI designers play in game development and identify the skills needed to build a career in the field.
Learn to apply cognitive science principles together with creativity and imagination to communicate with players in games. Craft and develop player journeys to model players’ in-game experiences.
Assignment #1: Watch a playthrough of a game and complete a player journey.
This class looks at the key stages of the UX/UI process in gaming. Practice using game languages by translating your experience design into a fun paper prototype.
Evaluate the pros & cons of available UX tools and software to find what works for you. Dive into Figma, one of the most popular UX tools, to learn how to develop your player experience in digital form.
Complete the paper prototype.
Complete your iterated flowchart design in Figma.
Learn how to build wireframes that capture the skeleton of the experience you want your players to have on every screen. Continue to advance your Figma skills with more complex graphic creations.
Research how players would feel about the experience you crafted for them. Learn how to prepare and plan a usability test in a scientific and objective way to gain insights to inform the next UX/UI design phase.
Complete the first iteration of your home screen and gameplay screen wireframes in Figma.
Go Deeper: Create a wireframe for the inventory screen.
Submit a finalized usability test plan and script. Conduct the usability test and collect feedback from coursemates or other volunteers. Apply the feedback to your wireframes in Figma and describe how you applied the feedback.
Today, you’ll focus on creating a fun and appealing game experience for different types of players. Learn how to build player profiles and start your UI design journey by developing a game art ‘bible’.
Understand the skills you need for a career in UI design. Add to your toolkit by learning to use Adobe Photoshop to add key UI elements to your wireframes.
In this class, you’ll learn how to convert wireframes into UI mockups. You’ll also learn how to set up a holistic UI style guide to present your experience ideas in an engaging and appealing way.
Assignment #4: Using Adobe Photoshop (or alternative software), create UI mockups for each of your different wireframes. With a help of a color blind simulator, evaluate the accessibility of your UI mockup. Make adjustments as necessary.
Go Deeper: Develop your own UI style guide.
Discover what makes a game experience accessible and approachable – and why it’s important – to create game experiences that are fun for everyone.
Consider what goes through a player’s mind when they start a new game – what drives them to continue playing or to drop out? In this class, you’ll learn how to create an engaging onboarding experience for all types of players.
What does it take to make UX/UI for XR games (VR, AR, MR, and beyond)? Learn how XR differs from the traditional gaming UX/UI for both players and game developers.
Explore the general gaming interview process for UX/UI designers. Benefit from pro tips on how to prepare an application package, perform great during job hunting, and plan your own career growth as a UX/UI designer in game development.
Assignment #5: Turn your game UX/UI course project into a portfolio using the provided portfolio template.
In this bonus session, you’ll have the opportunity to practice interviewing for a UX/UI designer position in your dream company. Ivy will provide feedback and improvement suggestions to help you feel more confident about handling an interview.
"Ivy is a fantastic instructor and willing to stay and answer all questions until everyone is clear on the lessons, and is willing to give individual consult on-demand."
"Ivy is a very engaging instructor. She makes the material very entertaining to learn and easy to digest."
"I most appreciated the instructor's ability to effectively teach the subject matter and answer questions with great answers. She's very relatable, experienced and knowledgeable."
"I love the comparisons Ivy makes to make concepts more understandable. Ex: Comparing player journeys to an experience of ordering a drink"
"Ivy is a great teacher and her courses are really easy to follow. She breaks down complex concepts into digestible bits of knowledge that make them more manageable, all while understanding UI UX design better!"
"The simple and clear way of the classes. The classes dynamic, and Ivy's attention to detail. The course resources."
"The lectures are communicated clearly, structured well and easy to digest. They touch on just the right amount of information to learn, but not too much."
"I really appreciate the breadth of the course and the structure. I think Ivy has done a great job of making sure the content of each lecture builds on previous ones. The subject matter is really interesting and I admire Ivy as an instructor for always answering questions and trying to accommodate different needs."
"The course is structured in a way that each new subject we learn adds on to the previous one."
"Ivy makes the class work fun, and useful, rather than going into a bunch of detail and things we won’t use, she keeps it engaging and is quick to answer questions."
"The teacher does a good job of keeping us engaged. I like how she refers to many different games in her examples."
"Ivy's deep industry knowledge and her ability to teach UX concepts to an audience with varied experience in UX design."
"Ivy takes her time to go through the whole process and the nitty gritties, but is also very welcoming of diverse ways of approaching UX, so as someone who hasn't had any experience in this field, the course is really helpful."