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3D CHARACTER ART IN GAMES

Dates: 22 APR 2025 - 24 JUL 2025
Duration: 14 WEEKS
TUESDAYS & THURSDAYS
7 PM PST / 10 PM EST
PRISCILLA LANDERER
EX-ACTIVISION BLIZZARD
Priscilla Landerer
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
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LIVE ONLINE COURSE
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LIVE ONLINE COURSE
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LIVE ONLINE COURSE
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ON 3D CHARACTER ART IN GAMES
DATES:
22 APR 2025 - 24 JUL 2025
DURATION:
14 WEEKS
TUESDAYS & THURSDAYS
7 PM PST / 10 PM EST

Create game-ready characters with industry-level expertise, from concept to final cinematic render.

Priscilla Landerer, former Senior Character Artist at Activision Blizzard and a creative force behind Call of Duty and Destiny, will guide you through the complete 3D character design pipeline.

THIS COURSE IS FOR YOU, IF...

  • YOU ARE A GAME ARTIST OR A GAME DEVELOPER

     

    Level up your game by growing your skillset. Whether you're an AAA artist, an indie developer, or a freelancer juggling tight deadlines, we’ll give you 3D art fundamentals, efficient, time-saving techniques, and actionable insights to enhance your knowledge and truly master professional 3D character art.

  • YOU ARE PASSIONATE ABOUT 3D GAME ART

     

    Turn your hobby into fully-realized, portfolio-ready 3D cases. Stop just sketching characters for fun or tinkering with 3D tools — we’ll give you structure. You’ll learn to sculpt lifelike anatomy, understand design principles, and use industry-standard software to bring your dream characters to life. It’s time to create with confidence.

  • YOU ARE A NEWBIE CHARACTER ARTIST ASPIRING TO GROW

     

    This course is also a great fit for artists who want to know more. Stay sharp in the ever-changing market by getting hold of advanced workflows and insider tips from an experienced industry expert. Build characters that meet demands of modern games and outshine the competition.

Our students work in 1600+ companies worldwide

  • Google logo
  • Apple logo
  • Ubisoft logo
  • Microsoft logo
  • Blizzard logo
  • Uber logo
  • Epic Games logo
  • Amazon logo
  • Spotify logo
  • Meta logo
  • PlayStation Studios logo
  • Nike logo
YOUR ASCENT STARTS HERE

Master the tools of the trade, step by step.

Sculpting in ZBrush, retopology in Maya, UV unwrapping, texturing with Substance Painter, rendering in Marmoset Toolbag, navigating Unreal Engine — phew! You’ll practice it all to create characters that look amazing and perform flawlessly.

Learn from a pro behind gaming’s biggest titles.

Priscilla, a seasoned industry veteran with over a decade of experience on AAA hits, will guide you through 28 live online classes and hands-on workshops. Get real-time feedback from someone who’s been where you want to go.

 
ABOUT THE COURSE / WHAT YOU'LL DO
01
(VERY) COMPREHENSIVE PROGRAM

14 weeks might seem like a lot, but it’ll fly by and leave you with skills that stick. You’ll sculpt with anatomic accuracy, optimize models for real-time gaming, create high-quality textures, and more — mastering every step of the process.

02
CAREER INSIGHTS

You’ll learn how to ace interviews, grow your network, gain the know-how to land gigs and navigate the business side of freelancing, ensuring you're not just creating great art but building a thriving career.

03
REAL PORTFOLIO CASE

Bring your character to life with cinematic-quality renders and a turntable animation. From lighting and composition to post-processing effects, you’ll craft a showcase-ready piece that highlights your design and technical skills in a professional way.

INSTRUCTOR

PRISCILLA LANDERER

LinkedIn Profile
  • Senior Character Artist, ex-Activision Blizzard
  • Delivered AAA titles with 10+ years of gaming industry expertise
  • Contributed to iconic franchises like Call of Duty and Destiny
  • Worked on Call of Duty: Advanced Warfare, Black Ops 4, Warzone, and Vanguard
  • Shaped Destiny 2 and its expansions, including Forsaken and The Taken King
Instructor Priscilla Landerer
syllabus
00
MON (4/21), 7 PM PST/10 PM EST
Welcome Class

Ease into the course with a warm introduction to your instructor, an overview of what to expect, and a rundown of key housekeeping details.

  • Instructor introduction
  • Course structure
  • Assignment structure & due dates
  • Housekeeping
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01
TUE (4/22), 7 PM PST/10 PM EST
Getting Started With 3D Character Art

Level 1 — the basics. Dive into the 3D character art pipeline, from initial concept to final render, industry-standard software and terminology, and lay the groundwork for a standout professional portfolio.

  • 3D character art introduction
  • Terminology & industry language
  • Software overview
  • 3D character art pipeline
  • Character artist portfolio
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02
THU (4/24), 7 PM PST/10 PM EST
Getting Into Character

Discover how to develop unique and visually appealing character concepts by mastering the fundamentals of silhouette, shape language, and proportions. Additionally, explore how to tap into a variety of resources, including AI tools, for design inspiration.

  • Creating unique characters
  • Silhouette, shape language, & proportions
  • Resources & finding inspiration
  • AI inspiration & ethical implications
  • Creating an image board

(OPTIONAL) Assignment #1: Character Image Board
Gather inspiration and reference images to create an organized image board for an original character design.

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03
TUE (4/29), 7 PM PST/10 PM EST
Anatomy for 3D Artists: Proportions, Balance, and Structure

Creating a believable character involves more than meets the eye. Delve into human anatomy and learn how to nail proportions, bone structure, major muscle groups, and principles of balance and weight distribution. You will also discover how to present your designs to clearly communicate your ideas.

  • Proportions, bone structure, & major muscle groups
  • Balance, areas of rest, & areas of interest
  • Applying the foundations of anatomy
  • Presenting a character design

ASSIGNMENT 2: Character Turnaround
Create a 2D concept of an original character as a turnaround sheet.

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04
THU (5/1), 7 PM PST/10 PM EST
Introduction to ZBrush

In this class, you will gain an understanding of the Zbrush interface and its key tools, as well as navigate the workspace, manipulate objects, and create basic 3D models using ZBrush's intuitive sculpting tools.

  • Project setup & settings
  • Interface & navigation
  • Manipulating objects
  • ZBrush basics
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05
TUE (5/6), 7 PM PST/10 PM EST
Sculpting in ZBrush

Dive deeper into Zbrush as you explore different sculpting techniques and brushes, as well as create detailed 3D models. You will also get to refine your sculpting skills through hands-on practice and constructive peer feedback.

  • Demo: Brushes & sculpting techniques
  • Workshop: Sharing finished character turnarounds for feedback
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06
THU (5/8), 7 PM PST/10 PM EST
WORKSHOP: Mastering the Basics

In this class, you will gain a solid understanding of the fundamental techniques in ZBrush and be able to apply them effectively to your own 3D models. You will also gain confidence in navigating the ZBrush interface and using its sculpting tools.

  • Applying techniques to sculptures
  • Getting comfortable with ZBrush

Assignment #3: Character Blockout
Apply techniques to block out an original character in ZBrush.

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07
TUE (5/13), 7 PM PST/10 PM EST
Sculpting: Blocking Out the Head and Face

Class 7 is all about sculpting human and non-human faces. Dive into facial muscle structure, expression, facial proportions, and creating unique character identities. You will also learn how to use ZRemesher and Polygroups to optimize your models for further detailing.

  • Facial muscles & expressions
  • Face proportions & character
  • Blocking out the mouth
  • Zremesher & polygroups for Edgeflow
  • Demo: Blocking out/sculpting a face

ASSIGNMENT #4: Sculpting the Head/Face
Refine block-outs for an original character by adding facial features and focusing on proportions.

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08
THU (5/15), 7 PM PST/10 PM EST
Sculpting: The Body, Primary and Secondary Forms

On to the body — learn to accurately sculpt character bodies, considering primary and secondary forms, proportions, and anatomical landmarks. Further, explore how real-world anatomy can be applied as a foundation for creating believable fantasy and sci-fi characters.

  • Primary shapes & character form
  • Bone structures & major muscle groups
  • Proportions, anatomical landmarks, & dynamic forms
  • Real-life anatomy in fantasy & sci-fi
  • Demo: Create a character body

Assignment #5: Sculpting the Body & Anatomy
Refine the body, muscle structure, & joint placement of original characters.

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09
TUE (5/20), 7 PM PST/10 PM EST
Sculpting: Hair

Every character deserves a good hair day. Delve into industry-standard techniques to create realistic and stylized hair for your characters. You will also learn to achieve different hairstyles and textures using tools and brushes in ZBrush.

  • Hair & fur: Industry-standard methods
  • Stylized hair
  • Demo: Blocking out hair & tools and brushes

Assignment #6: Sculpting Hair/Fur
Begin to sculpt your original character's hair or fur.

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10
THU (5/22), 7 PM PST/10 PM EST
Sculpting: Dressing Your Character – Outfits and Accessories

You have the hair, but what about the outfit? In this class, you will delve into realistic and stylized clothing and learn to block out outfits, sculpt fabrics, and add intricate details to your character’s attire.

  • Blocking out outfits: Best practices
  • Demo: Sculpting techniques for creating clothing and armor

Assignment #7: Adding Clothing/Armor
Block out an outfit for an original character.

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11
TUE (5/27), 7 PM PST/10 PM EST
Sculpting: It’s All Coming Together!

Looking good — now to refine your 3D character models. Discover how to add secondary and tertiary details to create a visually appealing and polished final product.

  • Refining secondary shapes
  • Implementing tertiary details
  • Demo: Clean up & polishing process
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12
THU (5/29), 7 PM PST/10 PM EST
Sculpting: Adding the Final Details!

All that’s left is the finishing touches — learn how to add high-resolution details to your 3D character models, as well as separate different materials, optimize your models for rendering, and end up with a visually stunning final product.

  • Polishing & high-res detail
  • Visual flow
  • Separating different materials
  • Demo: Tools & techniques for adding the final level of detail

Assignment #8: Details, Polish, and Finished High Poly Character Sculpture
Refine models by cleaning up meshes, combining subtools, and adding final details. Finalize a high-poly character sculpture by adding the final layer of details.

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13
TUE (6/3), 7 PM PST/10 PM EST
Retopology: What It Is and Why We Hate It

Onto the next — retopology. Develop a grasp of the fundamentals and learn how to create clean and efficient retopology using ZBrush. You will also learn how to apply techniques for smooth deformation and rigging to your models.

  • Retopology: Purpose & importance
  • Topology fundamentals
  • Movement & deformation
  • Retopology options with ZBrush
  • Demo: Retopology workflow in ZBrush
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14
THU (6/5), 7 PM PST/10 PM EST
Retopology: Workflow, Tools, and Tips for Quick Resurfacing

In this class, you will cover the retopology workflow in Maya. Discover how to create clean and efficient character geometry for optimal performance in animation and rendering. You will also gain some valuable tips and tricks to streamline your retopology process.

  • Maya overview & workflow
  • Demo: Maya’s retopology toolkit & creating character geometry
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15
TUE (6/10), 7 PM PST/10 PM EST
Retopology: Organic Shapes

Delve into organic shapes, such as the human body, and how to retopologize them. Learn how to maintain the underlying form and details of your sculpted models while creating a clean and efficient retopology for animation and rendering.

  • Demo: Process for resurfacing organic shapes
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16
THU (6/12), 7 PM PST/10 PM EST
Retopology: Hard Surfaces and Complex Shapes

Class 16 will sharpen your skills in retopologizing complex shapes. You will learn how to maintain sharp edges, create clean retopology for mechanical elements, and apply this to your own designs.

  • Hard surfaces & complex shapes
  • Demo: Resurfacing complex shapes
  • Workshop: Applying techniques to original characters and giving & receiving feedback.

ASSIGNMENT #9: Clean, Organized, Low-Poly Character Version
Using the tools and techniques learned in class, complete retopologizing models & submit a clean, organized, low-poly version of an original character.

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17
TUE (6/17), 7 PM PST/10 PM EST
UV Unwrapping: Fundamentals

What is UV wrapping and why is it important? Explore the fundamentals — laying UVs, calculating map numbers, and using Maya’s UV toolkit to create clean UV maps.

  • UV maps & their necessity
  • Laying out UVs & calculating map numbers
  • Demo: Maya’s UV toolkit & UV editor
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18
THU (6/19), 7 PM PST/10 PM EST
UV Unwrapping: Wrapping Up the Unwrapping

Delve further into the UV unwrapping process. Gain hands-on experience in unwrapping complex character models, including intricate details and multiple materials.

  • Demo: Unwrapping process & final model clean-up

ASSIGNMENT #10: UV Mapping Your Character
Apply techniques learned in class to unwrap original characters, creating efficient UV layouts, and preparing models for texture application and baking.

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19
TUE (6/24), 7 PM PST/10 PM EST
Baking Texture Maps: Prepping Your Bake

Explore baking texture maps and its importance in creating realistic and detailed 3D characters. Learn how to prepare your high-poly and low-poly models for baking, set up a baking scene in Substance Painter, and choose the appropriate types of maps to capture the desired details.

  • Transferring high-res details
  • Types of maps
  • Preparing models for baking 
  • Demo: Preparing models & setting up a bake scene in substance painter

ASSIGNMENT #11: Texture Baking
Prepare original characters for texture baking.

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20
THU (6/26), 7 PM PST/10 PM EST
Baking Texture Maps: On Your Mark, Get Set, BAKE!

Class 20 will prepare you to successfully bake texture maps for your 3D character models in Substance Painter. Explore the baking process, troubleshoot common issues, and create high-quality texture maps that capture the details of your models.

  • Texture baking maps: Next steps
  • Demo: Baking process within Substance Painter
  • Workshop: Completing texture bakes in groups
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21
TUE (7/1), 7 PM PST/10 PM EST
Texturing: Workflow and Fundamentals

Dive into texture maps, their purpose, and the different types. Explore various texturing workflows, get practical in Substance Painter to create basic textures, and learn how to import and set up your baked texture maps.

  • Texture maps: Purpose & types
  • Different texturing workflows
  • Demo: Introduction to texturing with Substance Painter
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22
THU (7/3), 7 PM PST/10 PM EST
Texturing: Hand-Painted Textures

Discover how to create hand-painted textures for stylized characters. Explore various brush strokes, layering techniques, color palettes, and principles of color harmony and stylization. Finally, put this knowledge to the test in Substance Painter.

  • Hand-painted textures
  • Color palettes, brush strokes, layering techniques
  • Stylization & color harmony techniques
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23
TUE (7/8), 7 PM PST/10 PM EST
Texturing: PBR Textures

In this class, you will learn PBR theory and its underlying principles, the relationship between different texture maps, and how to use PBR charts and online resources to create accurate materials. You will further learn how to use Substance Painter’s PBR validation material to assess the quality of your PBR textures.

  • PBR role
  • PBR theory & “rules”
  • Relationship between texture maps
  • PBR charts & online resources
  • Substance painter PBR validation material
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24
THU (7/10), 7 PM PST/10 PM EST
Texturing: Polish and Final Checks

Learn how to prepare your textures for final use in a 3D engine. Explore the different texture formats, texture packing techniques, and how to export texture files. You will also learn how to set up a scene in a different 3D engine, apply your textures, and check the overall appearance of your character.

  • Texture formats
  • Texture packing
  • Exporting texture files
  • Demo: Checking work as a texture setting up a scene in a different 3D engine.

ASSIGNMENT #13: Texturing Your Character
Use the tools and techniques learned in class to texture a character model. Finalize character textures and ensure they are optimized for different render engines as well as real-time rendering.

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25
TUE (7/15), 7 PM PST/10 PM EST
Creating a Beauty Render

Discover the difference between cinematic beauty renders and real-time renders in video games, and learn how beauty renders are used in advertising and marketing. You will also learn to showcase your work in a portfolio.

  • “Beauty” vs. real-time render
  • Beauty renders in advertising & marketing
  • Presenting work in a portfolio
  • Demo: Using Marmoset Toolbag to create portfolio renders

ASSIGNMENT #14: Create a Beauty Render for Your Portfolio
Showcase a finished character in a professional-quality beauty render.

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26
THU (7/17), 7 PM PST/10 PM EST
Introduction to Unreal Engine

Explore the basics of Unreal Engine, including its interface and setting up a new project, and learn how to import your current 3D models and texture maps for further development.

  • Unreal Engine interface introduction
  • Basic project setup
  • Importing files
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27
TUE (7/22), 7 PM PST/10 PM EST
Unreal Engine Character Materials

Class 27 will teach you about different material types, their appropriate use cases, and the role of various texture maps in creating realistic and stylized materials. You will also learn to create and customize material instances to apply specific material properties to your 3D character.

  • Basic concepts
  • Material types & when to use them
  • Textures: Diffuse, normal, specular & other
  • Material instances

(OPTIONAL) ASSIGNMENT #15: Select & Apply Textures to Characters in Unreal Engine
Import characters into Unreal Engine, create materials & select and apply their textures in the engine.

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28
THU (7/24), 7 PM PST/10 PM EST
Building Your Career

Final chapter! Learn to build a strong professional portfolio and navigate the job market in the 3D character art industry. Discover effective networking, self-promotion strategies, and tips for acing job interviews.

  • Building a solid portfolio
  • Navigating the job market
  • Networking & self-promotion
  • Interviewing & negotiation
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What our students say

Student Carlos Andres
Carlos Andres
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"The group activities, they allow us to interact and exchange ideas, plus the way it is structured is challenging and mind twisting as we collaborate in different parts of the ideation."
Student Hayley Smith
Hayley Smith
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"Overall I'm impressed with the level of detail and explanation around particular topics and subjects. There's a real depth to each module which for learning allows the information to stay in your brain."
Student Rebecca Kouwe
Rebecca Kouwe
HUMAN RESOURCES ANALYTICS
"I really enjoy the format of the course. Lectures with real life examples and an ongoing case study. Also built in 20 minutes at the end of each class for questions is helpful."
Student Courtney Fulton
Courtney Fulton
WOMEN IN LEADERSHIP
"I enjoyed the structure of the class. I like how we learned about a topic and practiced it in the workshops. It’s helped me to apply what I learned!"
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