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ADVANCED GAME WRITING

Dates: 21 OCT 2026 - 14 DEC 2026
Duration: 7 WEEKS
MONDAYS & WEDNESDAYS
5 PM PT / 8 PM ET
CHRIS SCHLERF
EX-HALO, STAR WARS, MASS EFFECT, DESTINY
Chris Schlerf
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ADVANCED GAME WRITING
DATES:

21 OCT 2026 - 14 DEC 2026


DURATION:

7 WEEKS
MONDAYS & WEDNESDAYS
5 PM PT / 8 PM ET

Take your game writing to the next level. Learn to build narrative end-to-end and turn your craft into a career studios hire for.

Taught by Chris Schlerf, Narrative Director behind Halo, Mass Effect, Destiny, and Star Wars Battlefront 2 — learn to build a complete, production-ready narrative, start to finish.

THIS COURSE IS FOR YOU, IF...

  • YOU ARE A PAST GAME WRITING STUDENT

     

    You've written the samples. You've proven you can build a scene. This video game writing course takes you from writing exercises to running the full pipeline: structure, worldbuilding, systems, iteration. You'll walk out with the production experience and the portfolio piece that signals you're ready for the next level.

  • YOU ARE A WRITER FOR SCREEN, STAGE, PAGE, OR PANEL

     

    Your craft is real, structure, character, subtext, you've already got it. What you don't have yet is how that craft survives contact with a live production. In this game writer course, you'll translate everything you know into an interactive medium, writing branching dialogue and mission scripts that hold up under iteration. By the end, you'll have a finished level narrative that proves you can write for games, not just about them.

Our students work in 1600+ companies worldwide

  • Google logo
  • Apple logo
  • Ubisoft logo
  • Microsoft logo
  • Blizzard logo
  • Uber logo
  • Epic Games logo
  • Amazon logo
  • Spotify logo
  • Meta logo
  • PlayStation Studios logo
  • Nike logo
 
ABOUT THE COURSE / WHAT YOU'LL DO
01
LEARN BY BUILDING

You'll write treatments, lore documents, cinematic scripts, and branching dialogue against real production constraints, with feedback that pushes the work forward. Every assignment builds toward one thing: a completed level narrative that proves you can deliver.

02
STUDIO-LEVEL PERSPECTIVE

Case studies on Halo 4, The Last of Us, and Star Wars Battlefront 2 show you how narrative decisions get made under pressure. Guest speakers from creative direction, level design, and localization pull back the curtain on how narrative fits into the bigger machine.

03
PROFESSIONAL PORTFOLIO PIECE

You'll finish with a complete, production-ready level narrative, scripts, barks, secondary systems, that demonstrates end-to-end command. That's the difference between a portfolio that gets glanced at and one that gets you a callback. Top performers also walk away with a recommendation letter to back it up.

INSTRUCTOR

CHRIS SCHLERF

LINKEDIN PROFILE
  • Drove narrative direction on Halo, Mass Effect, Destiny, and Star Wars: Battlefront 2
  • Spent 20+ years crafting story across AAA games, film, and comics
  • Shaped IP narrative end-to-end as a story consultant, from worldbuilding through production and final delivery
  • Partnered with major studios including Ubisoft and Sony Interactive Entertainment
  • Contributed to Metro: Awakening, Steam's 2024 VR Game of the Year
  • Earned a Writers Guild Award nomination for Outstanding Achievement in Videogame Writing (Halo 4)
  • Built a career defining how narrative survives real production, not just how it reads on the page
Instructor Chris Schlerf
syllabus
00
MON (10/19), 5 PM PT/8 PM ET
Welcome Class

Get familiar with the course roadmap, key deliverables, and final project while discovering how narrative development works inside a professional game studio.

  • Instructor intro
  • Course overview
  • Lessons & deliverables
  • Narrative development in class vs. the industry
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01
WED (10/21), 5 PM PT/8 PM ET
Working in Game Development as a Narrative Professional

Discover how narrative fits into game development and learn how writers collaborate with designers, artists, and producers to bring games to life.

  • Game narrative vs. other forms of storytelling
  • Game narrative roles & narrative department structure
  • Other game development roles & hierarchy
  • The importance of collaboration
  • Project development lifecycle
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02
MON (10/26), 5 PM PT/8 PM ET
Sample Project Kickoff + Guest Speaker

Learn how strong game stories begin by defining a clear creative vision, core themes, and narrative pillars that guide the entire production.

  • Understanding the game’s vision
  • Developing a narrative vision
  • Inheriting a narrative vision 
  • “The pitch”: Review the sample project 

Assignment #1: Themes & Narrative Pillars

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03
WED (10/28), 5 PM PT/8 PM ET
From Vision To Treatment: What Is The Story?

Turn high-level ideas into concise, production-ready story treatments that align teams and keep development moving in the same direction.

  • Preparation & research
  • What should & shouldn’t be in a story treatment
  • Understanding the audience you’re writing for 
  • Validation & approval processes
  • Case Study: Halo 4

Assignment #2: Story Treatment

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04
MON (11/2), 5 PM PT/8 PM ET
Structuring a Game Story: How Will We Tell The Story?

Transform narrative concepts into structured game flows and collaborative story frameworks that balance storytelling with gameplay.

  • Types of narrative elements & delivery mechanisms
  • Different types of game structures
  • Role of the writers’ room
  • Translating the docs into a structured story flow
  • Workshop: Creating an outline/flow chart for the game
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05
WED (11/4), 5 PM PT/8 PM ET
Worldbuilding Fundamentals

Build believable worlds, memorable characters, and practical lore documentation that supports both storytelling and cross-disciplinary development.

  • Working with a shared universe
  • Establishing the rules of your world
  • Character development: Balancing the character with NPCs
  • Designing factions that align with gameplay’s needs
  • Lore documentation & over-documentation

Assignment #3: Lore Document

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06
MON (11/9), 5 PM PT/8 PM ET
Concepting Missions, Levels & Quests + Guest Speaker

Design narrative-driven missions and quests that seamlessly integrate with level design, pacing, and the player's experience.

  • Integrating narrative with other disciplines’ workflows
  • Elements of a mission, level, quest
  • Linear vs. non-linear storytelling
  • ‘Passing the baton’: Navigating collaboration
  • Workshop: Level walkthrough outline
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07
MON (11/16), 5 PM PT/8 PM ET
Writing a ‘Narrative Slice’

Create a production-ready narrative slice that connects cinematics, gameplay, dialogue, and tutorials into one cohesive player experience.

  • Mapping individual narrative beats 
  • Planning for iterative development
  • Different types of content 
  • Integrating narrative into tutorialization & onboarding
  • Case Study: The Last of Us

Assignment #4: Narrative Slice

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08
WED (11/18), 5 PM PT/8 PM ET
Feedback

Learn how to give, receive, and apply professional feedback to strengthen narrative content and collaborate effectively across development teams.

  • Principles of receiving & delivering feedback
  • Feedback vs. direction
  • Examples of constructive & unconstructive feedback
  • Narrative feedback for/from non-narrative departments 
  • Conducting peer review sessions
  • Workshop: Peer review feedback
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09
MON (11/23), 5 PM PT/8 PM ET
Revision & Iteration + Guest Speaker

Adapt your narrative to changing creative direction, gameplay needs, and production realities while keeping the story focused and cohesive.

  • Tracking the content’s purpose 
  • Adapting to non-narrative iteration
  • Rough implementations & reviewing in-game
  • Adapting to change & uncertainty 
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10
MON (11/30), 5 PM PT/8 PM ET
Developing Narrative Features & Systems

Expand storytelling beyond dialogue by designing environmental, systemic, and interactive narrative features that deepen player immersion.

  • Telling stories through interactions
  • Non-verbal communication: Environment art, action, etc.
  • String content vs. voiced content
  • Narrative systems: Branching, relationships, discoverable content, barks
  • Case Studies: Examples of narrative features & systems

Assignment #5: Barks & String Content 

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11
WED (12/2), 5 PM PT/8 PM ET
Telling Stories Through Branching Narrative + Guest Speaker

Craft meaningful player choices and branching narratives that deliver impactful consequences without losing scope or clarity.

  • Branching vs. linear narrative
  • Types of branching content: Dialogue, action, story
  • The importance of choices & consequences
  • Examples of tools & approaches

[Optional] Assignment #6: Branching Narrative Sequence

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12
MON (12/7), 5 PM PT/8 PM ET
Implementation & Playthrough

Evaluate how narrative performs inside the game, refining story delivery through implementation, playtesting, and production workflows.

  • The game as the source of truth
  • Voice-over & performance capture processes
  • Assessing story & gameplay comprehension
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13
WED (12/9), 5 PM PT/8 PM ET
Completed Level Narrative

Bring everything together by producing a polished, production-ready narrative pass for a complete game level that showcases your storytelling skills.

  • Final project review
  • Identifying areas requiring revision & editing 

Final Project: Game Level Content

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14
MON (12/14), 5 PM PT/8 PM ET
Additional Narrative Topics & Career Guidance + Guest Speaker

Explore advanced narrative responsibilities, leadership opportunities, and practical strategies for building a successful career in the games industry.

  • Infusing narrative in non-narrative areas
  • Working with localization
  • Taking on a leadership role
  • Career, industry & cultural realities
  • Guidance for going forward
  • Case Study: Star Wars Battlefront 2
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What our students say

Student Rebecca Kouwe
Rebecca Kouwe
HUMAN RESOURCES ANALYTICS
"I really enjoy the format of the course. Lectures with real life examples and an ongoing case study. Also built in 20 minutes at the end of each class for questions is helpful."
Student Hayley Smith
Hayley Smith
BRANDING 101
"Overall I'm impressed with the level of detail and explanation around particular topics and subjects. There's a real depth to each module which for learning allows the information to stay in your brain."
Student Carlos Andres
Carlos Andres
BECOME AN ART DIRECTOR
"The group activities, they allow us to interact and exchange ideas, plus the way it is structured is challenging and mind twisting as we collaborate in different parts of the ideation."
Student Courtney Fulton
Courtney Fulton
WOMEN IN LEADERSHIP
"I enjoyed the structure of the class. I like how we learned about a topic and practiced it in the workshops. It’s helped me to apply what I learned!"
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