Learn how to launch hit games, with the AAA game producer behind titles from Sega classics through to today.
Craft a clear project roadmap, plan out a mock release, and get ready to start going after the gaming career you really want.
Answer your toughest production questions in live sessions with Andy and special guest speakers from THQ and Perfect Day Productions. You’ll walk away from each class with insights into the thought process of top game producers and build meaningful industry connections.
You'll learn what it takes to bring killer games to market in today's gaming environment, from scoping the project to reacting to new technologies. Step inside Andy's personal studio to break down roadmaps, Agile, risk assessment, and more.
Build valuable relationships in the industry beyond the course. You'll become a member of the Core Alumnus community and expand your network. It's not unusual for gaming veterans to have more than 50% of all jobs in their career come from direct referrals within their network!
This course kicks off with an overview of what game production looks like today. You’ll go past the hype to look at how the role has evolved, the soft and hard skills needed, and what these mean when mapped against producer job descriptions.
Assignment #1: What kind of producer are you?
Production isn’t a one-player game. In this class, you’ll learn the architecture of a development team. Then, Andy will map out what goes into creating a game proposal that studios can’t wait to develop.
Assignment #2: Create team plan for a game proposal
Mapping your course well is an essential part of the game producer’s role. In this class, you'll investigate how to build a roadmap to hit your release date.
Will your game idea be a hit? A lot of that depends on how well you keep it on track. You'll learn about what should go into your budget, how to manage adaptive challenges and schedule requirements, and when to iterate.
Assignment #3: Build a project roadmap for your game
Today, you'll hear from another seasoned game producer on the defining moments in his career and how you can clarify your own path. Ken earned his chops at Sony and Atari before moving on to executive production roles at Rainbow and THQ for the past 20 years.
About the Speaker
Josh began his career in music, providing technology and event production for the GRAMMYs, before eventually moving to gaming with a focus on mobile games. You'll hear from him live on potential routes into the field and some of the challenges he's faced in his roles over the years.
About the Speaker
Assignment #4: Outline 1 point from each Fireside Chat that were discussed this week with Josh Ayala and Ken George, and how it’s going to impact your decision making and/or thought process.
This week, you'll get up close and personal with Agile and Scrum development. In the first lesson of our two-part class, Andy will map out the core elements of Agile game development.
You’ll uncover real-world secrets of Agile and Scrum usage, and understand what’s useful and what isn’t in current game development.
Assignment #5: Build out backlog items for your project
Gaming is a business and, like any other, it comes with risk. This class is about the common risks and red flags to look out for in your planning. You'll get a pragmatic framework for identifying them.
When curve balls hit your project, how can you pivot a team to stay on track? In this class, you'll learn how to assess and mitigate risk throughout a project.
Assignment #6: Secret assignment
Throughout your project, you’ll need to consume and translate data from multiple sources to keep your project on track — enter Data and Reporting! This class teaches you how to consume data and translate that into actionable next steps. You'll also learn about setting KPIs, knowing when to pivot, and how to relay your findings to the top decision makers.
This class is all about getting through to the finish line. Andy will share from his experiences working with QA and external groups and avoiding "crunch and burnout".
Assignment #7: Create materials for your project release and a post-release plan.
"Andy is giving much more than technical know-how. The inside look into the games industry and how to navigate it is very insightful."
"I took part in Andy's Game Production class on July/21 as a way to pivot my career from product management toward game development. The course surpassed my expectations and provided me with many insights and tools in order to continue building my career to become a producer in the games industry. He is a very thoughtful and dedicated teacher, and spared no efforts to share as much knowledge and past experiences as possible with the students in the class."
"We are learning more in depth about game production and I love the use of real world examples in our assignments."
"This class facilitates a generous amount of conversations with classmates via the Discord channel, which is a fantastic educational resource. I found that I could discuss the interesting concepts we are learning in class with my classmates and learn from their experience and professional advice. Andy, the instructor, was at the core of it all, facilitating meaningful discussion and responding to each student to help guide them through the process of game production."
"Live Q&A with professor and industry guests + personalized and relevant feedback"
"I really like how passionate Andy is about game producing and the way he teaches, I can tell he really cares and it makes it an overall great experience"