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LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

GAME PRODUCTION

Dates: 9 JAN 2025 - 18 FEB 2025
Duration:

6 WEEKS
TUESDAYS & THURSDAYS
10 AM PST / 1 PM EST

ARTHUR ROHART
EX-ELECTRONIC ARTS
Arthur Rohart
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE ON GAME PRODUCTION
DATES:
9 JAN 2025 - 18 FEB 2025
DURATION:
6 WEEKS
TUESDAYS & THURSDAYS
10 AM PST / 1 PM EST

Manage milestones, deliver on time, stay on budget.

Join Arthur Rohart, ex-Senior Producer at Electronic Arts, to master the entire game development process, from concept to post-launch, ensuring smooth transitions through each stage.

WHO THIS COURSE IS FOR

  • YOU ARE AN ASSISTANT PRODUCER WHO WANTS TO GROW

     

    Transform your game production skills. We will give you a comprehensive understanding of the entire game dev pipeline, empowering you to manage and coordinate teams.

  • YOU ARE A GAME TESTER, GAME DESIGNER, OR A GAME DEV PRO

     

    Testers — enhance your ability to communicate quality issues clearly and discover the critical role of compliance and compatibility testing. Game pros — improve collaboration with producers and master project management methodologies.

  • YOU ARE A PROJECT MANAGER LOOKING TO TRANSITION TO GAMES

     

    Understand unique challenges and complexities of game development. Learn essential management strategies to keep projects on track, helping you balance scope and resources with ease — specifically in game production.

YOUR ASCENT STARTS HERE

Solve production challenges with adaptive solutions.

Learn how to manage every phase, keep projects on track, and lead creative teams. With tips on tackling production hiccups and staying ahead of the tech curve, you’ll be the go-to person for getting games made right.

Balance strategy with creativity. Balance life with online learning.

You'll learn LIVE from a top industry pro, available for real-time Q&As and hands-on guidance. We’ve got interactive classes, personal feedback, and everything you need to boost your career in games. 

 
ABOUT THE COURSE
01
PRACTICAL LEARNING
Through hands-on assignments and workshops, you'll master team collaboration, project planning, risk management, agile methodologies — all while getting insider tips from industry experts.
02
COURSE PROJECT
Create a Game Pitch Slide Document that showcases your course assignments. Present your game concept to top executives, highlighting its vision, development plan, and the team behind it. 
03
CAREER GUIDANCE
Explore career pathways, get insider tips from a guest speaker on tackling interview questions, and enjoy 1-on-1 sessions with Arthur. Plus, score the recommendation letter to level up. 
INSTRUCTOR
ARTHUR ROHART LinkedIn Profile
  • Senior Producer, ex-Electronic Arts
  • Creative Producer with expertise in both game design and production, blending creative and technical skills
  • Worked on AAA titles like Need for Speed: Most Wanted, Battlefield, and Star Wars Battlefront, as well as IP projects (Lego, Disney, Alan Wake) and indie games (Horizon Chase 2, PC Building Simulator 2, and more)
  • Specialises in shaping project visions, growing franchises, leading global teams, and designing engaging gaming experiences
  • Passionate about crafting high-quality games and fostering healthy teams
Instructor Arthur Rohart
syllabus
00
TUE (1/7), 10 AM PST/1 PM EST
Meet Your Instructor & Course Overview
  • Instructor introduction
  • Course objectives, expectations & flow
  • Final project
  • What is game production?
  • Q&A
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01
THU (1/9), 10 AM PST/1 PM EST
Introduction to Game Production

Learn the different roles and responsibilities of game producers and get a clear understanding of the key disciplines of a game team.

 

  • Defining product, plan, and people
  • Being agile
  • Game producer role
  • Types of producers
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02
TUE (1/14), 10 AM PST/1 PM EST
People - Team Management and Collaboration

Explore how game development teams are set up and organised.

 

  • Team composition
  • Roles & responsibilities within a team
  • Communication & conflict resolution
  • Remote team management & collaboration tools

Assignment 01: Set up your team composition and ceremonies.

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03
THU (1/16), 10 AM PST/1 PM EST
Plan - Game Development Life Cycle

Delve into the phases of game development and the mindset needed for each phase.

 

  • Concept
  • Vertical slice
  • Alpha
  • Beta
  • Release candidates
  • Live service

Assignment 02: For an example project, describe what the deliverables are.

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04
TUE (1/21), 10 AM PST/1 PM EST
Product - Game Conceptualisation and Scope

Gain an understanding of how a game is conceptualised in a professional environment.

 

  • Audience
  • Features
  • Scope
  • Quality 

Assignment 03: For an example project, define the product backlog (include release and updates).

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05
THU (1/23), 10 AM PST/1 PM EST
Project Overview

Go into detail about what a game product backlog is.

 

  • Planning preparation
  • Estimating a backlog
  • Minimum Lovable Product
  • Budget
  • Workshop: Estimating and costing a game dev project

Assignment 04: Define the MLP for your product.

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06
TUE (1/28), 10 AM PST/1 PM EST
Project Planning and Milestones (Macro Planning)

Learn how to plan out the critical moments of your game for months/years.

 

  • Milestones
  • Quality levels & iterations
  • Project plan: Timelines & iterations
  • Workshop: Roadmapping and prioritising tasks
Assignment 05: For an example project, define the general milestones and deliverables.
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07
THU (1/30), 10 AM PST/1 PM EST
Milestones and Game Dev Methodologies (Micro Planning)

Discover how to plan for days and weeks.

 

  • Driving a team
  • Strategy
  • Scrum: Definition, roles, ceremonies
  • Pipelines & Jira overview
  • Workshop: Create a board and prioritise tasks

Assignment 06: Create a board and prioritise tasks.

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08
TUE (2/4), 10 AM PST/1 PM EST
Risk Management and Mitigation

Dive into how to identify risks and mitigate them.

 

  • Risk management
  • Risk identification, analysis, & prioritisation
  • Risk mitigation strategies

Assignment 07: Identify the risks of your project and risk mitigation strategies.

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09
THU (2/6), 10 AM PST/1 PM EST
Quality Assurance, Localisation, Compliance, and Compatibility Testing

Gain an understanding of the role and importance that quality assurance plays.

 

  • QA overview
  • Bug triaging & QA workflow
  • Localisation & localisation QA
  • Compliance & compatibility testing

Assignment 08: For an example project, set up the QA brief. What does the team need to know? What are their priorities? What should they focus on?

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10
TUE (2/11), 10 AM PST/1 PM EST
Scrum - Part 1

Get introduced to the fundamentals of a scrum.

 

  • What is Scrum?
  • Sprints & roles
  • Artefacts & ceremonies
  • User stories

Assignment 09: For an examples project, take one feature and write the user stories.

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11
THU (2/13), 10 AM PST/1 PM EST
Scrum - Part 2

Learn how scrum can be used in game development.

 

  • Sprint planning & sprint kickoff
  • Daily meeting
  • Sprint challenges
  • Sprint review & sprint retrospect

Assignment 10: Set up the weekly organisation of your team.

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12
TUE (2/18), 10 AM PST/1 PM EST
Getting Hired as a Game Producer + Guest Speaker

Get prepared for how to get a production job.

 

  • Career pathways
  • Game Producer profile
  • Guest Speaker: Addressing common interview questions.
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What our students say

Student Carlos Andres
Carlos Andres
BECOME AN ART DIRECTOR
"The group activities, they allow us to interact and exchange ideas, plus the way it is structured is challenging and mind twisting as we collaborate in different parts of the ideation."
Student Hayley Smith
Hayley Smith
BRANDING 101
"Overall I'm impressed with the level of detail and explanation around particular topics and subjects. There's a real depth to each module which for learning allows the information to stay in your brain."
Student Rebecca Kouwe
Rebecca Kouwe
HUMAN RESOURCES ANALYTICS
"I really enjoy the format of the course. Lectures with real life examples and an ongoing case study. Also built in 20 minutes at the end of each class for questions is helpful."
Student Courtney Fulton
Courtney Fulton
WOMEN IN LEADERSHIP
"I enjoyed the structure of the class. I like how we learned about a topic and practiced it in the workshops. It’s helped me to apply what I learned!"
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