GAME PRODUCTION | A live online course with senior producer | ELVTR



20 SEP - 28 OCT 2022 6 WEEKS


  • You’re ready to step into the shoes of a Game Producer
  • You’re eager for a role on the production team
  • You want to break into the gaming industry



Senior Producer for projects by the Pokémon Company Intl. and Principal Program Manager for Minecraft


  • 01

    TUE (9/20) at 6:30 PST/9:30 PM EST

    What is a Game Producer?

    This course kicks off with an overview of what game production looks like today. You’ll go past the hype to look at how the role has evolved, the soft and hard skills needed, and what these mean when mapped against producer job descriptions.

    • Game production tracks
    • The game producer role: Differences by companies

    Assignment #1: What kind of producer are you?

  • 02

    FRI (9/23) at 6:30 PST/9:30 PM EST

    Designing a Development Team

    Production isn’t a one-player game. In this class, you’ll learn the architecture of a development team. Then, Andy will map out what goes into creating a game development project that studios can’t wait to develop.

    • Team composition
    • Touch-points at each development stage
    • Working with a development team

    Assignment #2: Create a team plan for a game development project.

  • 03

    TUE (9/27) at 6:30 PST/9:30 PM EST

    How to Build a Project Roadmap

    Mapping your course well is an essential part of the game producer’s role. In this class, you'll investigate how to build a roadmap to hit your release date.

    • What is a project roadmap
    • Gathering project requirements
    • Assessing needs and timelines
  • 04

    FRI (9/30) at 6:30 PST/9:30 PM EST

    Keeping a Project on Track

    Will your game idea be a hit? A lot of that depends on how well you keep it on track. You'll learn about what should go into your budget, how to manage adaptive challenges and schedule requirements, and how to manage iteration.

    • Budget and the cost of game development
    • Developing against a roadmap in a Scrum environment
    • Balancing iteration against schedule and budget

    Assignment #3: Build a project roadmap for your game

  • 05

    MON (10/3) at 6:30 PST/9:30 PM EST

    Fireside Chat with Josh Ayala, CEO at Perfect Day Productions

    Josh began his career in music, providing technology and event production for the GRAMMYs, before eventually moving to gaming with a focus on mobile games. You'll hear from him live on potential routes into the field and some of the challenges he's faced in his roles over the years.

    About the Speaker

    • CEO at Perfect Day Productions
    • Focus on new media and software production
    • Managed technology and event production for the Recording Academy (GRAMMYs)
    • Produced live games including Battle Nations and Paradise Bay as Executive Producer at Z2/King
    • Founding member and board president of Seattle-based not-for-profits The Vera Project and The Service Board
  • 06

    FRI (10/7) at 6:30 PST/9:30 PM EST

    Fireside Chat with Dan McAuliffe, Executive Producer at Bungie

    Dan brings almost 20 years of game development experience across all genres and platforms. As a game production veteran, he will join Andy in a live session to discuss everything from establishing a career path, to securing recommendations, and building up industry experience. Dan will reflect on some of the challenges he’s faced over the years, and share his blueprint to a successful career in the game industry.

    About the Speaker

    • Executive Producer at Bungie
    • Currently working on Destiny 2
    • Executive Producer at Wizards of the Coast (the studio that brought us Magic: The Gathering, and Dungeons and Dragons)
    • Senior Producer at Amazon Game Studios
    • Started his career at Amaze Entertainment working on AAA game titles (including The Sims)

    Assignment #4: Outline how one point made in the Fireside Chats will impact your decision-making process.

  • 07

    TUE (10/11) at 6:30 PST/9:30 PM EST

    An Overview of Agile & Scrum

    This week, you'll get up close and personal with Agile and Scrum development. In the first lesson of our two-part class, Andy will map out the core elements of Agile game development.

    • Scrum distilled
    • The essence of Agile development
    • Why Agile and Scrum for gaming?
  • 08

    FRI (10/14) at 6:30 PST/9:30 PM EST

    Real-world Scrum Implementation

    You’ll uncover real-world secrets of Agile and Scrum usage, and understand what’s useful and what isn’t in current game development.

    • Scrum: What to keep and what to ditch
    • Scrum in real-world development
    • What is Scrum-but?

    Assignment #5: Build out backlog items for your project

  • 09

    TUE (10/18) at 6:30 PST/9:30 PM EST

    Uncovering Project Risk

    Gaming is a business and, like any other, it comes with risk. This class is about the common risks and red flags to look out for in your planning. You'll get a pragmatic framework for identifying them.

    • Most common areas of risk
    • Understanding the Cone of Uncertainty
    • Requirements gathering
  • 10

    FRI (10/21) at 6:30 PST/9:30 PM EST

    Assessing and Mitigating Risk

    When curve balls hit your project, how can you pivot a project to stay on track? In this class, you'll learn how to assess and mitigate risk throughout a project.

    • Understanding common areas of risk
    • Risk assessment
    • What is mitigation planning?

    Assignment #6: Secret assignment

  • 11

    TUE (10/25) at 6:30 PST/9:30 PM EST

    Data and Reporting

    Throughout your project, you’ll need to consume and translate data from multiple sources to keep your project on track — enter Data and Reporting! This class teaches you how to consume data and translate that into actionable next steps. You'll also learn about setting KPIs, knowing when to pivot, and how to relay your findings to the top decision makers.

    • Tips for quickly digesting information
    • How to understand the state of the game
    • Reporting project status
    • Understanding the need for KPIs
  • 12

    FRI (10/28) at 6:30 PST/9:30 PM EST

    Finishing a Project

    This class is all about getting through to the finish line. Andy will share from his experiences working with QA and external groups and avoiding crunch and burnout.

    • Managing communication channels
    • Working with external launch teams
    • Sustainable QA and the importance of bug triage
    • The real reasons behind crunch and burnout

    Assignment #7: Create materials for your project release and a post-release plan.


For more information about the course and the participation fee, please register!

By registering and clicking “ENROLL”, you agree to our Terms of Use, Privacy policy and Cookie Policy